tinyrenderer VS build-your-own-x

Compare tinyrenderer vs build-your-own-x and see what are their differences.

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tinyrenderer build-your-own-x
60 253
19,305 255,643
- 3.3%
0.0 6.7
5 months ago 8 days ago
C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-12.

build-your-own-x

Posts with mentions or reviews of build-your-own-x. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-21.

What are some alternatives?

When comparing tinyrenderer and build-your-own-x you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

project-based-learning - Curated list of project-based tutorials

raylib - A simple and easy-to-use library to enjoy videogames programming

chibicc - A small C compiler

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

languages - Powers multi-language support for CodeCrafters challenges

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Daily-Coding-DS-ALGO-Practice - A open source project🚀 for bringing all interview💥💥 and competative📘 programming💥💥 question under one repo📐📐

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

computer-science - :mortar_board: Path to a free self-taught education in Computer Science!

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

every-programmer-should-know - A collection of (mostly) technical things every software developer should know about