tinyrenderer
build-your-own-x
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tinyrenderer | build-your-own-x | |
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60 | 253 | |
19,305 | 255,643 | |
- | 3.3% | |
0.0 | 6.7 | |
5 months ago | 8 days ago | |
C++ | ||
GNU General Public License v3.0 or later | - |
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tinyrenderer
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
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3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
build-your-own-x
- Build Your Own X
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10 GitHub repositories that every developer must follow
✅ codecrafters-io/build-your-own-x : https://github.com/codecrafters-io/build-your-own-x
- 18 Must-Bookmark GitHub Repositories Every Developer Should Know
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Top 10 GitHub Repositories Every Developer Should Bookmark in 2024
8) Build Your Own X: Unleash your inner inventor and embark on a journey of self-creation with this collection of project ideas for building your own software, tools, and even operating systems. Fuel your entrepreneurial spirit and learn valuable engineering principles by bringing your innovative ideas to life. (https://github.com/codecrafters-io/build-your-own-x)
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Crafting Interpreters
Also if we can someone merge this level of detail/guidance with the projects on https://codecrafters.io/, i would easily pay for something like that.
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Resources I wish I knew when I started my career
Build your own X is another useful resource for a curious mind.
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I want some fun things to code with python
This is what you're looking for: Build your own X!
- What now?
- GitHub - codecrafters-io/build-your-own-x: Master programming by recreating your favorite technologies from scratch.
- Milyen hasznos Github repokat ismertek?
What are some alternatives?
sokol - minimal cross-platform standalone C headers
project-based-learning - Curated list of project-based tutorials
raylib - A simple and easy-to-use library to enjoy videogames programming
chibicc - A small C compiler
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
languages - Powers multi-language support for CodeCrafters challenges
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
Daily-Coding-DS-ALGO-Practice - A open source project🚀 for bringing all interview💥💥 and competative📘 programming💥💥 question under one repo📐📐
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
computer-science - :mortar_board: Path to a free self-taught education in Computer Science!
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
every-programmer-should-know - A collection of (mostly) technical things every software developer should know about