tinyrenderer
bocker
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tinyrenderer | bocker | |
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61 | 37 | |
19,305 | 11,092 | |
- | - | |
0.0 | 0.0 | |
6 months ago | over 6 years ago | |
C++ | Shell | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyrenderer
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
bocker
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Show HN: Bocker-compose, the missing layer to Docker-compose
A (joke?) one-liner I came up with while thinking about solutions to centralized container management across multiple SSH hosts. Shame on me.
The name is inspired by bocker [0], albeit this doesn't re-implement docker-compose in bash, I found it to be fitting enough.
I'd love to see someone come up with a smarter and/or shorter way to do this.
[0] https://github.com/p8952/bocker
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Barco: Linux Containers from Scratch in C
When I did a talk about docker I also wanted to show a bit of what it does under the hood without going through all the layers and without too much details. This ~120 lines of shell script is really good in providing just an intro into what's needed for containers: https://github.com/p8952/bocker/blob/master/bocker
- Build Your Own Docker with Linux Namespaces, Cgroups, and Chroot
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Latest Zen Kernel......
i tried it and like the concnpt, but until it can be launched via a systemd userspace service (without previously manually booting it) among other problems i will keep using docker (or bocker)
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The Staff Engineer's Path – Book Review
> But you couldn't reimplement podman in a few hundred lines of code.
You don't even need a few hundred: https://github.com/p8952/bocker
And then there's 'dokku' which IIRC, started as a bash version of Heroku.
> Not all ideas have the same quality.
They really do. I've heard all kinds of things in my career, but almost none I would want to dedicate a portion of my life building. Not because they are bad ideas or won't work, but because of the person with the idea or it just didn't interest me. Those people went on to be moderately successful (like hundreds of millions worth) but I'm glad I wasn't on that ride.
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“Implement DNS in a Weekend”
Bocker is in this same category...docker clone in bash that's helpful in seeing what's really happening underneath with nsenter, namespaces, network bridging, cgroups, etc.
https://github.com/p8952/bocker
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Ask HN: What is the best source to learn Docker in 2023?
Docker implemented in around 100 lines of bash: https://github.com/p8952/bocker
This is the most mindblowing example for enterprise security teams that think Docker is a new threat on a single tenant Linux host.
No, buddies, all this stuff is already there. If you were fine with your visibility before*, you're still fine. Go find a real problem while we play with our developer dopamine.
* NARRATOR: They shouldn't have been.
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Containers are chroot with a Marketing Budget
Bocker[1] does a reasonably good job of showing the value of Docker was mostly in Docker hub.
[1] https://github.com/p8952/bocker
There is a cool project I've seen called "bocker" (https://github.com/p8952/bocker) which is something of a proof of concept of implementing Docker with bash, which speaks a bit to how Docker is indeed in many ways an amalgam of lower level primitives (such as chroot as you mentioned). Pretty neat!
- bocker: Docker implemented in around 100 lines of bash
What are some alternatives?
sokol - minimal cross-platform standalone C headers
whalebrew - Homebrew, but with Docker images
raylib - A simple and easy-to-use library to enjoy videogames programming
s6-overlay - s6 overlay for containers (includes execline, s6-linux-utils & a custom init)
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
garden - Automation for Kubernetes development and testing. Spin up production-like environments for development, testing, and CI on demand. Use the same configuration and workflows at every step of the process. Speed up your builds and test runs via shared result caching
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
distroless - 🥑 Language focused docker images, minus the operating system.
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
cloc - cloc counts blank lines, comment lines, and physical lines of source code in many programming languages.