tinyrenderer VS Skybolt

Compare tinyrenderer vs Skybolt and see what are their differences.

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tinyrenderer Skybolt
61 2
19,305 541
- 1.7%
0.0 2.0
6 months ago 19 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

Skybolt

Posts with mentions or reviews of Skybolt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-04.
  • Skybolt: Rendering engine and aerospace simulation tools
    1 project | /r/planetemacs | 5 Feb 2021
  • How do you manage to find time on Emacs configuration?
    4 projects | /r/emacs | 4 Feb 2021
    I spend so much time browsing things like HN, Debian package repos, hell, I've found shit tons of interesting things on reddit in subs like this one and /r/coolgithubprojects (I currently have 485 github stars, LOL). And yet I'm still surprised on a semi-annual basis when something pops up that I hadn't heard of before everyone else. I mean, fuck I've been "officially" working in modelling and simulation for well over a decade, yet it wasn't until last year I heard about Skybolt.

What are some alternatives?

When comparing tinyrenderer and Skybolt you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

TeleSculptor - TeleSculptor: Aerial Photogrammetry Application powered by KWIVER

raylib - A simple and easy-to-use library to enjoy videogames programming

FalconBMS-Alternative-Launcher - Configure and save FalconBMS setup per Joysticks.

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

xmidictrl - XMidiCtrl is an X-Plane plugin to use midi controllers within the flight simulator

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

emacs-config - A literate emacs configuration for C#, python, ivy, yasnippet, ...

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

opentrack - Head tracking software for MS Windows, Linux, and Apple OSX

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]