tinyrenderer
Quake
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tinyrenderer | Quake | |
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59 | 43 | |
19,131 | 4,510 | |
- | 1.7% | |
0.0 | 0.0 | |
5 months ago | 6 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | - |
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tinyrenderer
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
For complete beginners looking to get a good conceptual understanding of what shaders are actually doing, I would highly recommend this course: https://github.com/ssloy/tinyrenderer
In the course you will build a purely CPU-based renderer that simulates the way OpenGL shaders work. I found it to be incredibly useful for understanding shaders.
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
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3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
Quake
- Nebula is an open-source and free-to-use modern C++ game engine
- Quake's lightning gun bug explained
- Can one create games on a low end pc?
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Honestly don't understand why people keep buying from them
Quake seriously wasn't any more complicated. The only thing about Quake that really made it stand out was its 3D engine which, while revolutionary for its time, was basically stone-age technology by modern standards.
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How can i compile a modified source of quake?
Have you checked the readme? Unsure which version of quake you're trying to conpile
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Get in nerd, we're going fragging (1999)
You can also read this very old CPMA code that reimplements bunny hopping into Quake 3, a link I'm able to dig up because I have also been playing since literally the first one came out.
- Free as in freedom
- Is it possible to create a raycast game with rooms above rooms?
- Quake GPL Source Release
What are some alternatives?
sokol - minimal cross-platform standalone C headers
raylib - A simple and easy-to-use library to enjoy videogames programming
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Crafting Interpreters - Repository for the book "Crafting Interpreters"
tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Vulkan - Examples and demos for the new Vulkan API
jonesforth - Mirror of JONESFORTH
nGL - 3D graphics lib for Ndless (and possibly other systems)