tiny-skia
resvg
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tiny-skia | resvg | |
---|---|---|
17 | 18 | |
1,005 | 2,510 | |
- | - | |
7.1 | 9.0 | |
about 1 month ago | 8 days ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
What are some alternatives?
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
fontdue - The fastest font renderer in the world, written in pure rust.
canvas2svg - Translates HTML5 Canvas draw commands to SVG
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
svgomg - Web GUI for SVGO
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
vtracer - Raster to Vector Graphics Converter
pixie - Full-featured 2d graphics library for Nim.
lib2geom
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
bevy - A refreshingly simple data-driven game engine built in Rust