TimeShift
bevy
Our great sponsors
TimeShift | bevy | |
---|---|---|
142 | 573 | |
4,441 | 32,210 | |
- | 3.8% | |
4.7 | 9.9 | |
over 1 year ago | 3 days ago | |
Vala | Rust | |
GNU Lesser General Public License v3.0 only | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TimeShift
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Need a way to use BTRFS snapshots for system backups? Use BTRFS assistant, not Timeshift!
The previous developer of timeshift—Tony George (GitHub) — has been the developer since 2017 (based on GitHub version history), and has recently handed off development to the Linux Mint team.
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How do you do backups of your drives?
I use both timeshift & duplicity
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Timeshift - User Home Directories, Exclude All Files or Include All Files?
Don't believe me or u/acejavelin69 - read what the developer has to say about user data and why it is disabled by default. https://github.com/teejee2008/timeshift
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Mysterious Timeshift update
Version v22.06.6 Latest
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set up timeshift on fedora 37
The original dev used ubuntu and only wanted to support the default ubuntu layout: https://github.com/teejee2008/timeshift/issues/821
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System backup software question.
What system backup software can you recommend? In the past on Ubuntu I tested Timeshift, and it looks really cool. But the "main problem" is thing, that some options not work in Fedora: https://github.com/teejee2008/timeshift, specifically BTRFS. What does it mean, this is a problem?
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Backup solution before system upgrade to Fedora 37
- [Timeshift](https://github.com/teejee2008/timeshift) or [Deja Dup](https://wiki.gnome.org/Apps/DejaDup) and back-up everything.
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How to include /root and /home/user in timeshift snapshots
What I tried is to add "exclude" : [ "+ /home/user1/**", "+ /root/**", "+ /home/user2/**", ], to /etc/timeshift.json as per this post but the files within those folders still aren't included in the backup.
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Ubuntu 22.10 Timeshift
Releases · teejee2008/timeshift Was fixed. Get PPA from that repo to have the latest release.
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Best configuration for bare hypervisor distro FOR DESKTOP VMs
Are you sure you need a full on virtual machine, rather than a system snapshotting tool like Snapper or Timeshift?
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
Back In Time - Back In Time - An easy-to-use backup tool for GNU Linux using rsync in the back
Amethyst - Data-oriented and data-driven game engine written in Rust
snapper - Manage filesystem snapshots and allow undo of system modifications
Godot - Godot Engine – Multi-platform 2D and 3D game engine
BorgBackup - Deduplicating archiver with compression and authenticated encryption.
Fyrox - 3D and 2D game engine written in Rust
Rsnapshot - a tool for backing up your data using rsync (if you want to get help, use https://lists.sourceforge.net/lists/listinfo/rsnapshot-discuss)
piston - A modular game engine written in Rust
Duplicati - Store securely encrypted backups in the cloud!
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
restic - Fast, secure, efficient backup program
specs - Specs - Parallel ECS