tilemap-studio VS cartreader

Compare tilemap-studio vs cartreader and see what are their differences.

cartreader

A shield for the Arduino Mega that can back up video game cartridges. (by sanni)
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tilemap-studio cartreader
3 96
349 2,011
- -
0.0 8.9
over 1 year ago 2 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

cartreader

Posts with mentions or reviews of cartreader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-22.

What are some alternatives?

When comparing tilemap-studio and cartreader you can also consider the following projects:

tiled - Flexible level editor

INL-retro-progdump

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

SummerCart64 - SummerCart64 - a fully open source Nintendo 64 flashcart

OpenVSP - A parametric aircraft geometry tool

MechaPwn

ZGB - Game Boy / Color engine with lots of features

RetroArch-174-and-above-Cheats - Cheats for CPS1 and CPS2 Games under FBA Core/s and any others Users would like. Unfortunately, Max Upload at a Time is only 100 Files.

fltk-rs-demos - Repo containing demo apps using the fltk crate

snestracker - Super Nintendo Entertainment System Music Software. Super Famicom Music Software

fl_imgtk - FLTK image toolkit for some useful effects

rom-properties - ROM Properties Page shell extension