tilemap-studio
Hexagonal-Grid-Generator
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tilemap-studio | Hexagonal-Grid-Generator | |
---|---|---|
3 | 2 | |
349 | 0 | |
- | - | |
0.0 | 4.1 | |
over 1 year ago | about 3 years ago | |
C++ | ShaderLab | |
GNU General Public License v3.0 or later | MIT License |
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tilemap-studio
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Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
> It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.
OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.
> That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.
JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]
[0] https://github.com/Rangi42/tilemap-studio
[1] https://hax.iimarckus.org/topic/7691/
[2] https://twitter.com/app4soft/status/1430517079346749440
[3] http://azsky2.html.xdomain.jp/soft/index.html
[4] http://azsky2.html.xdomain.jp/about_mlk_en.html
- FLTK Rust: a new basics tutorial
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Tutorial: Creating 8Bit Music in GBA
you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀
Hexagonal-Grid-Generator
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XCOM style UI on ground
You can look into this to as a reference. It's in C# for Unity but it should help you get a general idea.
- I open sourced the code of my Hexagonal Grid Creator. Feel free to have a look ;)
What are some alternatives?
tiled - Flexible level editor
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
OpenVSP - A parametric aircraft geometry tool
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
ZGB - Game Boy / Color engine with lots of features
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
fltk-rs-demos - Repo containing demo apps using the fltk crate
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
fl_imgtk - FLTK image toolkit for some useful effects
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing