tilemap-studio VS Hexagonal-Grid-Generator

Compare tilemap-studio vs Hexagonal-Grid-Generator and see what are their differences.

Hexagonal-Grid-Generator

A Hex grid generator I wrote for my city builder:) (by Lioncat2002)
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tilemap-studio Hexagonal-Grid-Generator
3 2
349 0
- -
0.0 4.1
over 1 year ago about 3 years ago
C++ ShaderLab
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

Hexagonal-Grid-Generator

Posts with mentions or reviews of Hexagonal-Grid-Generator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing tilemap-studio and Hexagonal-Grid-Generator you can also consider the following projects:

tiled - Flexible level editor

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game

OpenVSP - A parametric aircraft geometry tool

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ZGB - Game Boy / Color engine with lots of features

glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

fltk-rs-demos - Repo containing demo apps using the fltk crate

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

fl_imgtk - FLTK image toolkit for some useful effects

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing