tiled
pioneer
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tiled | pioneer | |
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153 | 38 | |
10,544 | 1,546 | |
1.2% | 3.2% | |
9.0 | 9.8 | |
7 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiled
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Level creation when using frameworks
I'm pretty happy with Tiled, which is widely used for this: https://www.mapeditor.org
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Enchanced TileMap Editor for Godot 3.5!
I'm making this plugin because Godot 4 won't be mainstream for a long time (yes, it's awesome and I already love it). And in version 3.5, the TileMapEditor is very hard to use. Of course, it is possible to use "Tiled" editor and vnen/godot-tiled-importer, but this is also not always convenient. https://www.mapeditor.org/ https://github.com/vnen/godot-tiled-importer
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New NES Game Level Streaming Demo
The level editor shown here is called Tiled.
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Exploring the World of Indie Game Development: My Journey from Pixel Art to JavaScript Frameworks and Beyond
As I went through the code samples of the Pokémon clone provided in the article, with only a minimal understanding of sprite maps, I was surprised to see that this clone was created entirely in JavaScript and with under 200 lines of code. I learned that JSON plays a significant role in how these games work. I also realized that Aseprite alone is not enough and that another piece of the puzzle, a map editor called "Tiled," was necessary to build these JSON files.
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Is there any good 3d tilemap editor?
I prototyped a working version with Tiled — it uses layers for the Y dimension, and a manually-built tileset. Individual tiles are mapped to gLTF models in the code.
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2D MMO UI being built in Ebitengine!
I had to write my own parser for Tilededitor maps so that I could get the animated tiles working properly (If anyone needs this I could probably clean it up and share it)
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2D graphic designers! What would be the tips and ressources you wish you'd had known earlier?
also check out Tiled
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
pioneer
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SpaceTraders: A multiplayer game built on a free web API
Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game
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Pioneer update 2023-02-03 released - Free & open-source space trading and combat sim game
The release page is probably a better link, since it includes screenshots, a changelog, and downloads.
- space sim for resource poor PC?
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any tips on going open-source with our indie game?
In other words, don't expect much help. The problem is, anyone capable of helping you is also capable of making their own game, so why wouldn't they do that instead of helping you? Answer: no reason. OTOH, maybe I just suck at getting other people involved. Here's another more or less comparable game's contributor graphs and they seem to be doing better than I did at getting people to make significant contributions.
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Games I can contribute too.
If you like space there is vega strike , pioneer and orbiter.
- Ask HN: Favourite Open Source Game?
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Game Bug: Unable to Cool Down or Recharge Shield after Booster Removal. (2022-02-03-win)
I'm using pioneer-20220203-win on Windows 10.
See: #5348 #5356
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Any games purely focused on exploration/realism?
Try Pioneer Space Sim. https://pioneerspacesim.net/
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
raylib - A simple and easy-to-use library to enjoy videogames programming
oolite - The main Oolite repository.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
JWM - Cross-platform window management and OS integration library for Java