tiled
goldensun_html5
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tiled | goldensun_html5 | |
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154 | 17 | |
10,587 | 164 | |
0.8% | - | |
9.0 | 9.1 | |
7 days ago | 11 days ago | |
C++ | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
goldensun_html5
- Golden Sun engine in HTML5
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GSHTML5 first beta release
And yeah, as some of you know, we also have a demo available online.
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Dreaming of a Golden Sun sequel.
Please consider implementing your sequel with gshtml5: https://gshtml5.org
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Dark Dawn demake?
The HTML5 project is different and made by someone else. And there's a lot of work that still needs done before it's ready to actually make games in it (there's no battle animations yet, for starters).
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Any golden sun fan games?
Also, there's an interesting ongoing project to recreate Golden Sun in HTML5 which you can find here which I could definitely see leading to some fangames in the future once its finished.
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Future of Golden Sun
I'm much more interested in fan-made projects at this point. The OcRemix album, the HTML5 engine project, the Isaac Smash Bros mod... there's a lot of cool stuff people have done/are working on if you do a little digging. I wish more people were writing/reading fanfics; there were some really amazing stories from back when the series was at its peak. I came back after a 3 year break to continue working on my big novelization project but sadly pretty much all the writers I used to interact with have moved on at this point.
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Online HTML5 Golden Sun Engine - seventh call
Also implemented various Game Events. Check the entire list.
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Golden Sun fan reboot/remake
Please check https://gshtml5.org/
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didn't we all
If you check out the Golden sun subreddit, there's a guy who has replicated most of the Golden Sun game engine in html5. It's pretty impressive. He's got a git repository, and welcomes help from anyone. https://github.com/jjppof/goldensun_html5
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Online HTML5 Golden Sun Engine - fourth call
First, thanks for finding the bug. Please describe this issue better here, so I can reproduce and fix it.
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
react-native-game-engine - A lightweight Game Engine for React Native 🕹⚡🎮
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
react-native-game-engine-handbook - A React Native app showcasing some examples using react-native-game-engine 🐒✨
raylib - A simple and easy-to-use library to enjoy videogames programming
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
jjppof
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format