tiled VS JWM

Compare tiled vs JWM and see what are their differences.

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tiled JWM
154 4
10,587 536
0.8% 2.2%
9.0 6.3
6 days ago about 2 months ago
C++ C++
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

JWM

Posts with mentions or reviews of JWM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-08.
  • Running IntelliJ IDEA with JDK 17 for Better Render Performance with Metal
    2 projects | /r/java | 8 Dec 2021
  • Fast and Elegant Clojure: Idiomatic Clojure without sacrificing performance
    14 projects | news.ycombinator.com | 23 Oct 2021
    sigh

    Yeah. I am very bullish on Kotlin. Think it's probably the most exciting language evolving right now.

    I went on a few-tweet minirant here about why:

    https://twitter.com/GavinRayDev/status/1443279425311805440

    But the tl;dr is that:

    - There is Jetpack Compose currently, for Desktop, Web, and Android

    - And Kotlin Native putting a large portion of resources into Skia bindings (JetBrains calls the lib "Skiko" for Kotlin Native https://github.com/JetBrains/skiko and "Skija")

    It's very clear (and there are some employees which have confirmed this IIRC) that they are working on "Jetpack Compose Everywhere" that runs on iOS as well, from a single codebase.

    There's the big Kotlin event going on right now, where they just announced the new WASM backend and changes in their compiler + IR commonizing/restructuring ("K2").

    - https://blog.jetbrains.com/kotlin/2021/10/the-road-to-the-k2...

    - https://www.youtube.com/watch?v=-pqz9sKXatw

    The net result is that you wind up with a single language that you can use to write your backend API, your UI code (Jetpack Compose app deployed across Web/Android/iOS/Mac/Win/Linux, or transpile to JS/TS if you just want a web app, etc) and with Kotlin Native even your native, low-level code to integrate with existing C/C++ etc ecosystem.

    KN already does automatic bindgen for C and Swift headers, they have direct C++ interop (like Swift does) on their future roadmap as a potential "todo".

    All of this is mostly possible already -- I can do the same thing using IE Java, GraalVM, and a transpiler like Google's j2cl or bck2brwser (which is what Gluon uses for JavaFX on the web). Including the "native" part.

    IE, here's a contribution I made to get GraalVM producing native binaries using Skia from the JVM + JNI Jetbrains Skia library:

    https://github.com/HumbleUI/JWM/issues/158

    But Kotlin is pushing the hardest to make this whole platform/stack from native <-> desktop <-> mobile <-> browser a seamless, unified experience. And you can feel it, when you try to do the "whole stack, every platform, one language" thing.

    Sorry for the rant and wall of text!

  • Thoughts on Clojure UI framework
    4 projects | news.ycombinator.com | 9 Sep 2021
  • The web is swallowing the desktop whole and nobody noticed (2017)
    3 projects | news.ycombinator.com | 9 Sep 2021

What are some alternatives?

When comparing tiled and JWM you can also consider the following projects:

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

datascript - Immutable database and Datalog query engine for Clojure, ClojureScript and JS

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

skiko - Kotlin MPP bindings to Skia

raylib - A simple and easy-to-use library to enjoy videogames programming

Petalisp - Elegant High Performance Computing

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

skija - Java bindings for Skia

TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps

criterium - Benchmarking library for clojure

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

gio - Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)