tigr
Examples_Cocoa
Our great sponsors
tigr | Examples_Cocoa | |
---|---|---|
11 | 2 | |
691 | 79 | |
- | - | |
5.5 | 8.4 | |
4 months ago | 1 day ago | |
C | Objective-C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tigr
-
2D graphics lib recommendation?
TIGR
-
What are some of your favourite tools/libraries/frameworks to visualize or prototype something
I think Tigr is probably the easiest plug-and-play solution. But if I don't need moving or interactive graphics, I usually just output SVG images (no library needed).
- TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android. (Released into Public Domain.)
-
Minimal cross-platform graphics + audio (~500 LOC)
reminds me of TIGR, but simpler (but also without hardware acceleration/shaders, but also with sound)
- Minimal Cross-Platform Graphics
-
TIGR – TIny GRaphics cross-platform library
Delighful, works at first try and the code looks well organized.
git clone https://github.com/erkkah/tigr.git
-
Where do I start for creating a windowed app in pure rust?
In addition to the other options, you can look at small windowing libraries in other languages. For example TIGR has pretty straightforward Mac code using pure C (you'll need to have some understanding of the ObjC object model and the way it's exposed to C though).
-
Looking for a very basic 2d graphics library
I found TIGR to be the most pain-free way to just get graphics on the screen. It includes basic shape and font rendering.
- my little project: tipsy - tiny playstationy renderer in ~500 lines of code
-
Simple graphics library
I've found that the quickest and simplest solution to render graphics is Tigr.
Examples_Cocoa
-
Where do I start for creating a windowed app in pure rust?
Here is a minimal Hello World Objective C program. You'll need to figure out how declare the needed Objective C interfaces and how to call them from Rust. The C ABI function objc_msgSend will get you part of the way there.
-
Learning GNUstep api
So, the problem I run into is finding resources for learning the GNUstep api. Not to criticize, but when I search many of the links I click on are dead, and when I do find a live one, it seldom gives me much more than a list of methods. I finally found this repo (https://github.com/gammasoft71/Examples_Cocoa) which has given me a lot of help.
What are some alternatives?
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
Platypus - Create native Mac applications from command line scripts.
UgExamples - Examples for Native Cross Platform mobile app development with Apple Swift
Send - macOS GUI and share extension for 🦊 Send
frei0r - A large collection of free and portable video plugins
sentry-cocoa - The official Sentry SDK for iOS, tvOS, macOS, watchOS.
Allegro - The official Allegro 5 git repository. Pull requests welcome!
SubEthaEdit - General purpose plain text editor for macOS. Widely known for its live collaboration feature.
altserver-cert-dumper - A proxy DLL for Windows to dump your developer account certificate from AltServer
grsyncx - Brain-free rsync GUI – Native Mac GUI app for rsync inspired by grsync ♻️
olive.c - Simple 2D Graphics Library for C
rust-objc - Objective-C Runtime bindings and wrapper for Rust.