Apache Thrift
PixiJS
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Apache Thrift | PixiJS | |
---|---|---|
10 | 116 | |
10,127 | 42,420 | |
0.5% | 1.0% | |
8.9 | 9.9 | |
7 days ago | 5 days ago | |
C++ | TypeScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Apache Thrift
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Symfony in microservice architecture - Episode I : Symfony and Golang communication through gRPC
There are various notable implementations of RPC like Apache Thrift and gRPC.
- What is gRPC popularity? I believe not very popular. And subreddit is small. Why is that?
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Fresh – The next-gen web framework
> That's just your choice of how to build your app, right? You could've avoided this by rendering templates on the server and sending static HTML to the client, keeping the business logic on the server.
No, that's a requirement on most business cases, my comment stated 'complex and dynamic web apps'. Re-rendering the whole page everytime the user checks a box or clicks a button is (a) terrible UX, (b) hard to track the state between page refresh, (c) wrong practice and (d) bad performance.
> Here's just one of ten-thousand other battle-tested options you can use: https://github.com/apache/thrift/
Sure, I should setup a complex and huge dependency for just one of the many problems I highlighted. What a great idea
- Ask HN: Who Wants to Collaborate?
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Deadline Budget Propagation for Baseplate.py
Thus, we released Baseplate.py v2.1 with deadline propagation. Each request between Baseplate services has an associated THeader, which includes relevant information for Baseplate to fulfill its functionality, such as tracing request timings. We added a “Deadline-Budget” field to this header that propagates the remaining timeout so that information is available to the following request, and this timeout continues to get updated with every new request made. With this update, we save production costs by allowing resources to work on requests awaiting a response, and gain overall improved latency.
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If someone ever asks you why you use Apollo, show them this screenshot.
Here’s an example of the Thrift changelog. Knock yourself out. Or you can get your sense of productivity by actually doing something of value.
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parquet2 0.3.0, with native support to read async
The biggest addition is native async reading via futures::AsyncRead and futures::AsyncSeek, which required a lot of (to be merged) changes upstream (changes to thrift rust compiler and parquet-format-rs). I placed those changes on a temporary crate until things are released there.
- proposal: expression to create pointer to simple types #45624
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Can you share your experience with race conditions in production?
We were sharing instances of a Thrift TDeserializer across threads. We knew TProtocol was not thread-safe, but the TDeserializer constructor accepts a TProtocolFactory, so we naively assumed the deserialize method would use that to create a new instance of TProtocol for each invocation, but unfortunately, the TDeserializer constructor immediately creates TProtocol and stores it in a member variable, so TDeserializer is not actually thread-safe.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
ZeroMQ - ZeroMQ core engine in C++, implements ZMTP/3.1
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
react-canvas - High performance <canvas> rendering for React components
Protobuf - Protocol Buffers - Google's data interchange format
A-Frame - :a: Web framework for building virtual reality experiences.
Apache Avro - Apache Avro is a data serialization system.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
Apache Parquet - Apache Parquet
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.