threepenny-gui
monomer
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threepenny-gui | monomer | |
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6 | 16 | |
426 | 558 | |
- | - | |
6.4 | 5.7 | |
3 months ago | about 1 month ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
threepenny-gui
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What can I do in Haskell? UwU
Maybe? https://github.com/HeinrichApfelmus/threepenny-gui
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What practice programs or knowledge should I learn to do "real" projects in Haskell
Not if you use my Threepenny-gui library. 😉
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Is threepenny-gui really reactive?
If you really want FRP, use Obelisk (based on Reflex-Dom. I will call just say "Obelisk" to refer to Obelisk's dependencies Reflex-Dom, Reflex,... too). I like the author of threepenny-gui and the library has the great advantages of not needing GHCJS (Obelisk does not need GHCJS either theoretically but I do not know how easy it currently is to make it work without) nor Nix. But the library was originally built as a non-FRP library and it has been lacking essential FRP combinators for a long time.
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How is it going with desktop apps nowadays? What happened to wxHaskell?
The threepenny-gui library is probably best if you just want a simple way to make GUIs. However, it doesn't really do desktop GUIs as such: it displays your GUI as a webpage running on localhost. However, it does work pretty well with Electron, which gives you a desktop application.
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Best UI Toolkit for generating UI elements at runtime
For this purpose, I normally use threepenny-gui, which can be used with Electron. (As it happens, that combination is what I’m using for my current Haskell program.)
monomer
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What can I do in Haskell? UwU
Yes - for example https://github.com/fjvallarino/monomer
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I'd like to share my first impressions of yesod and haskell
I don't know about gloss, but building a game with sdl2 been fairly straightforward for a few years now, and I know of one gtk3 tutorial, but also monomer seem to have pretty good tutorials and examples.
- Suggestions for "dashboard" graphics libraries?
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SimpleX Chat - the first messaging platform that has no user identifiers (not even random numbers) - v3.0 of iOS and Android apps is released - coded in Haskell!
I would like to suggest the following Haskell GUI-library for the desktop application: https://github.com/fjvallarino/monomer
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Help with running openGL applications
I recently tried building a monomer application, hoping to get it to run on my phone phone (currently I'm running the latest Manjaro phosh demo).
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GUI with electron vs monomer performance
i was considering an electron app with pure script or GHCJS and then i came across https://github.com/fjvallarino/monomer and i would like to pursue it. I am just wondering if anybody knows how does it perform compared to an electron based app?
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[ANN] Monomer 1.4.1.0
Release notes: https://github.com/fjvallarino/monomer/releases/tag/1.4.1.0
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Is Haskell capable of this?
If you're looking into creating UIs, Monomer provides a declarative style inspired on Elm's architecture.
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What projects to make in Haskell?
If you used Swift UI and like creating GUIs declaratively, Monomer may interest you.
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Can't install WxHaskell on Windows
monomer is probably the newest GUI library for Haskell. It looks good, though I haven’t tried it.
What are some alternatives?
Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.
static-haskell-nix - easily build most Haskell programs into fully static Linux executables
nanovg - NanoVG Haskell bindings
gi-gtk-declarative - Declarative GTK+ programming in Haskell
ltk - Leksah Toolkit
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
free-game - The free game engine
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
assimp - Haskell FFI bindings for Assimp
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
pianola
MetalNanoVG - The Metal port of NanoVG.