threejs-mesh-modifiers
A-Frame
threejs-mesh-modifiers | A-Frame | |
---|---|---|
1 | 109 | |
330 | 16,955 | |
2.4% | 0.8% | |
0.0 | 9.7 | |
over 3 years ago | 1 day ago | |
JavaScript | JavaScript | |
- | MIT License |
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threejs-mesh-modifiers
A-Frame
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Stripe Black Friday Dashboard (Physical Machine)
Just based off one of the errors in the console, I think it's using A-Frame which is built on top of Three.js https://aframe.io/
- Ask HN: Is webdev getting complicated without results to show for it?
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What is OpenGL, WebGL, Three.js, and WebXR?
Other graphic libraries: Babylon.js A-Frame
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HTML5 Differences from HTML4 (2014)
If you're looking for something similar still you may want to checkout https://aframe.io/ -- it's JS library(s) and you load them, then use custom tags in HTML to create VR worlds. it's rad.
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Ask HN: What brought back the joy of programming for you?
I hear you. I come from a web dev background too and co-created A-Frame (https://aframe.io/) 8 years ago taking some of the Unity ideas (entity component) while retaining the fun parts of Web deving and publishing. Games and 3D graphics is super deep. Joy for me is having always interesting areas to explore that are not just the accidental complexity of the regular Web dev tooling.
- 2024 GitHub Accelerator: Meet the 11 projects shaping open source AI
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Ask HN: Why Htmx So Controversial?
I like it. It is a perfect framework for my smart RSS reader and my image sorter where I want to do some simple things like putting up modal dialogs, implementing multiple-stage selects, combo boxes, things like that.
React can handle apps with much more complex state and do really amazing things like
https://aframe.io/
but it is overkill for the common form applications it is commonly used for.
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Show HN: 3D Framework for the Web. Built on Svelte and Three.js
Cool project!
For those who prefer a more vanilla approach, A-frame [1] is nice.
[1] https://aframe.io/
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A New Era for Mixed Reality
I looked at it seriously for content authoring but gave it up.
The big problem is you cannot import images, textures, 3-d models and such from ordinary tools. You have something like constructive solid geometry to work with but only so much and there is a slider you can use to set the number of players and the more players the less geometry you can use.
I want to make worlds based in photographs (particularly pano and stereo) and art. McDonalds needs to put a Coca-Cola logo on the side of the cup. Either way it is a non-starter.
HW supports collaboration (more than one person shares the world) but https://aframe.io/ lets me make the content I want. If I have to choose one or the other I am going to pick the second.
My take on Meta Quest is that it seems highly successful as a gaming environment based on an app store but is skews towards single-player experiences. Like a lot of AAA games, the excellent Asgard’s Wrath 2 has some multiplayer tacked on but it is all meaningless like leaderboards and the occasional ghost that shows up in a procedurally generated dungeon.
Of course, Meta wants to make multiplayer experiences but somehow they just can’t do it.
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What are some alternatives?
drei - 🥉 useful helpers for react-three-fiber
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
THREE.MeshLine - Mesh replacement for THREE.Line
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.