thirdroom
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thirdroom | BoilR | |
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27 | 149 | |
566 | 1,309 | |
2.5% | - | |
9.1 | 6.4 | |
8 months ago | 6 days ago | |
C | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thirdroom
- Croquet: Live, network-transparent 3D gaming
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is there a 3D metaverse, of the fediverse?
Not sure if Mozilla Hubs federates, but as already said, ThirdRoom is Matrix VRchat thing.
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WebXR
you can calculate 2D CSS transforms which match the equivalent transforms of your WebGL scene in WebXR - as an efficient but hacky way to (for instance) do live video overlays in 3D without having to mess around importing the video texture into WebGL (assuming you don’t need occlusion or environmental effects etc).
we’re toying with this as an approach for video overlays in https://thirdroom.io, especially for underpowered devices.
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Rooms.xyz
by “matrix chat 3d like things” do you mean https://thirdroom.io?
It would be super easy to build something like this on Third Room - and then get e2ee and decentralisation etc for free :)
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Google Earth 3D Models Now Available as Open Standard (GlTF)
oh, wow. we have 3D Tile support in https://thirdroom.io but had only ever found NASA’s Mars dataset as a good set of tiles to point it at. This could effectively turn Third Room into a FOSS, decentralised, E2EE multiplayer Google Earth running over Matrix!
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The AT protocol is the most obtuse crock of s*
AT proto has some significant similarities to Matrix:
* Both are work by self-authenticating git-style replication of Merkle trees/DAGs
* Both define strict data schemas for extensible sets of events (Matrix uses JSON schema - https://github.com/matrix-org/matrix-spec/tree/main/data/eve... and OpenAPI; AT uses Lexicons)
* Both use HTTPS for client-server and server-server traffic by default.
* Both are focused on decentralised composable reputation - e.g. https://matrix.org/blog/2020/10/19/combating-abuse-in-matrix... on the Matrix side, or https://paulfrazee.medium.com/the-anti-parler-principles-for... on the bluesky side, etc.
* Both are designed as big-world communication networks. You don't have the server balkanisation that affects ActivityPub.
* Both eschew cryptocurrency systems and incentives.
There are some significant differences too:
* Matrix aspires to be the secure communication layer for the open web.
* AT aspires (i think) to be an open decentralised social networking protocol for the internet.
* AT has portable identity by default. We've been working on this on Matrix (e.g. MSC1228 - https://github.com/matrix-org/matrix-spec-proposals/pull/122... and MSC2787 - https://github.com/matrix-org/matrix-spec-proposals/blob/nei...) and have a new MSC (and implementation on Dendrite) in progress right now which combines the best bits of MSC1228 & MSC2787 into something concrete, at last. In fact the proto-MSC is due to emerge today.
* AT is proposing a asymmetrical federation architecture where user data is stored on Personal Data Servers (PDS), but indexing/fan-out/etc is done by Big Graph Servers (BGS). Matrix is symmetrical and by default federates full-mesh between all servers participating in a conversation, which on one hand is arguably better from a self-sovereignty and resilience perspective - but empirically has created headaches where an underpowered server joins some massive public chatroom and then melts. Matrix has improved this by steady optimisation of both protocol and implementation (i.e. adding lazy loading everywhere - e.g. https://matrix-org.github.io/synapse/latest/development/syna...), but formalising an asymmetrical architecture is an interesting different approach :)
* AT is (today) focused on for public conversations (e.g. prioritising big-world search and indexing etc), whereas Matrix focuses both on private and public communication - whether that's public chatrooms with 100K users over 10K servers, or private encrypted group conversations. For instance, one of Matrix's big novelties is decentralised access control without finality (https://matrix.org/blog/2020/06/16/matrix-decomposition-an-i...) in order to enforce access control for private conversations.
* Matrix also provides end-to-end encryption for private conversations by default, today via Double Ratchet (Olm/Megolm) and in the nearish future MLS (https://arewemlsyet.com). We're also starting to work on post quantum crypto.
* Matrix is obviously ~7 years older, and has many more use cases fleshed out - whether that's native VoIP/Video a la Element Call (https://element.io/blog/introducing-native-matrix-voip-with-...) or virtual worlds like Third Room (https://thirdroom.io) or shared whiteboarding (https://github.com/toger5/TheBoard) etc.
* AT's lexicon approach looks to be a more modular to extend the protocol than Matrix's extensible event schemas - in that AT lexicons include both RPC definitions as well as the schemas for the underlying datatypes, whereas in Matrix the OpenAPI evolves separately to the message schemas.
* AT uses IPLD; Matrix uses Canonical JSON (for now)
* Matrix is perhaps more sophisticated on auth, in that we're switching to OpenID Connect for all authentication (and so get things like passkeys and MFA for free): https://areweoidcyet.com
* Matrix has an open governance model with >50% of spec proposals coming from the wider community these days: https://spec.matrix.org/proposals
* AT has done a much better job of getting mainstream uptake so far, perhaps thanks to building a flagship app from day one (before even finishing or opening up the protocol) - whereas Element coming relatively late to the picture has meant that Element development has been constantly slowed by dealing with existing protocol considerations (and even then we've had constant complaints about Element being too influential in driving Matrix development).
* AT backs up all your personal data on your client (space allowing), to aid portability, whereas Matrix is typically thin-client.
* Architecturally, Matrix is increasingly experimenting with a hybrid P2P model (https://arewep2pyet.com) as our long-term solution - which effectively would end up with all your data being synced to your client. I'd assume bluesky is consciously avoiding P2P having been overextended on previous adventures with DAT/hypercore: https://github.com/beakerbrowser/beaker/blob/master/archive-.... Whereas we're playing the long game to slowly converge on P2P, even if that means building our own overlay networks etc: https://github.com/matrix-org/pinecone
I'm sure there are a bunch of other differences, but these are the ones which pop to the top of my head, plus I'm far from an expert in AT protocol.
It's worth noting that in the early days of bluesky, the Matrix team built out Cerulean (https://matrix.org/blog/2020/12/18/introducing-cerulean) as a demonstration to the bluesky team of how you could build big-world microblogging on top of Matrix, and that Matrix is not just for chat. We demoed it to Jack and Parag, but they opted to fund something entirely new in the form of AT proto. I'm guessing that the factors that went into this were: a) wanting to be able to optimise the architecture purely for social networking (although it's ironic that ATproto has ended up pretty generic too, similar to Matrix), b) wanting to be able to control the strategy and not have to follow Matrix's open governance model, c) wanting to create something new :)
From the Matrix side; we keep in touch with the bluesky team and wish them the best, and it's super depressing to see folks from ActivityPub and Nostr throwing their toys in this manner. It reminds me of the unpleasant behaviour we see from certain XMPP folks who resent the existence of Matrix (e.g. https://news.ycombinator.com/item?id=35874291). The reality is that the 'enemy' here, if anyone, are the centralised communication/social platforms - not other decentralisation projects. And even the centralised platforms have the option of seeing the light and becoming decentralised one day if we play our parts well.
What would be really cool, from my perspective, would be if Matrix ended up being able to help out with the private communication use cases for AT proto - as we obviously have a tonne of prior art now for efficient & audited E2EE private comms and decentralised access control. Moreover, I /think/ the lexicon approach in AT proto could let Matrix itself be expressed as an AT proto lexicon - providing interop with existing Matrix rooms (at least semantically), and supporting existing Matrix clients/SDKs, while using AT proto's ID model and storing data in PDSes etc. Coincidentally, this matches work we've been doing on the Matrix side as part of the MIMI IETF working group to figure out how to layer Matrix on top of other existing protocols: e.g. https://datatracker.ietf.org/doc/draft-ralston-mimi-matrix-t... and https://datatracker.ietf.org/doc/draft-ralston-mimi-matrix-m... - and if I had infinite time right now I'd certainly be trying to map Matrix's CS & SS APIs onto an AT proto lexicon to see what it looks like.
TL;DR: I think AT proto is cool, and I wish that open projects saw each other as fellow travellers rather than competitors.
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Server-side physics for a multiplayer game
You could take a look to this project: https://github.com/matrix-org/thirdroom As part of the project they are implementing a web Game engine, uses ThreeJS for graphics, and includes multiplayer using the Matrix protocol. Could be a good starting point.
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We're not really game yet.
Have you looked into what thirdroom or ambient have done in the space?
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Introducing Ambient 0.1: a runtime for building high-performance multiplayer games and 3D applications, powered by Rust, WebAssembly and WebGPU
Have you lot made any friends over at Third Room yet? ;)
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My boss asked me to build a metaverse
If you wanted to be serious about it, you could try to make something based on https://thirdroom.io
BoilR
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steam input in lutris games?
The easiest way to do this is to use Boilr. It supports Lutris and will add your Lutris games to Steam as shortcut automatically (and also download game art from SteamGridDB if you give it an API number). Boilr is also on Flathub so installing it and using it is super super easy.
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Using Steam Rom Manager to add non steam games
And the fantastic Boilr
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Proper Way to Add Alan Wake 2 as Steam Shortcut?
Hi, there's this old thread, and here the link to the tool itself. Hope it works.
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The worst part of the Steam Deck? Launchers.
For most of them, use Boilr. Sometimes it doesn’t work, or the launcher isn’t supported, then you gotta look up “How to add X launcher games to steam”.
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Last night I finally worked up the courage to do the shell swap!
Or Boilr, to automate it.
- Adding epic games 'games' to steamOS
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Adding Custom Art to Non Steam Games
Can try this https://github.com/boppreh/steamgrid or this one https://github.com/PhilipK/BoilR for art on non steam game needs ur steamgriddb id
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Best way for non-Steam Games/Launchers
You can use BoilR (https://github.com/PhilipK/BoilR) for that, it will scan all of the usual install locations for your games and let you add them to Steam as individual entries.
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Linux Tech Tips EP#17: Install Game Launchers on Steam, the easy way!
Update: You can use BoilR (https://github.com/PhilipK/BoilR) to scan for the games installed and add them as individual entries to Steam, thanks to u/RightSaidJames for the tip!
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Yet another Steam Deck settings guide (30fps)
I unfortunately haven't used steam rom manager before. I'll take a look into it if I get some spare time today and update this comment with how to do it. I use an app called BoilR to add my non-steam games and download artwork for them. You can read about it on it's GitHub page. It may be a bit more technical but I like it better since it adds the emulators rather than the games. This so I don't have my steam library filled with duplicates of my games between yuzu stable and yuzu-ea, if that makes sense.
What are some alternatives?
pinecone - Peer-to-peer overlay routing for the Matrix ecosystem
steamgrid - Downloads images to fill your Steam grid view
openjpeg - Official repository of the OpenJPEG project
HeroicBashLauncher - Directly launch any Epic Games Store and GOG game from anywhere without Heroic on Linux.
Ambient - The multiplayer game engine
EmuDeck - Emulator configurator for Steam Deck
webxr - Repository for the WebXR Device API Specification.
steam-rom-manager - An app for managing ROMs in Steam
thirdroom-unity-exporter
SGDBoop - A program used for applying custom artwork to Steam, using SteamGridDB. Supports both Windows and Linux, written completely in C.
jpeg2000-decoder - Decodes JPEG 2000 images in a subprocess, for safety
NonSteamLaunchers-On-Steam-Deck - Installs the latest GE-Proton and Installs Non Steam Launchers under 1 Proton prefix folder and adds them to your steam library. Installs... Battle.net, Epic Games, Ubisoft, GOG, EA App, Amazon Games, itch.io , Legacy Games, The Humble Games Collection, IndieGala, Rockstar Games Launcher, Glyph, Minecraft & VK Play. SD Card Support and Games.