xbmc
tev
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xbmc | tev | |
---|---|---|
3 | 2 | |
50 | 976 | |
- | - | |
0.0 | 8.1 | |
1 day ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xbmc
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When is v.19.1 being released for Xbox?
Hey guys new to kodi but I see there’s issues with 4K streams and crashes on the Xbox side of things. But there fixed with v19.1 update but when will it be released? I see the updates on https://github.com/thexai/xbmc/releases but doesn’t give a date? Thank you to anyone who responds :)
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KODI v19.1 when’s it being released on Xbox?
I see the updates being made and says it’s verified but when will it release? Just got my series x and was just wondering what’s the hold up on this update, i tried to google it but can’t find much info. https://github.com/thexai/xbmc/releases/tag/19.1-Preview3
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When would 19.2 go out?
Did you try sideloading https://github.com/thexai/xbmc/releases ?
tev
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Simple TCP stream library - equivalent of rust's std::net::TcpStream?
Hi. I'm a C++ newbie and want to use a simple, modern library to send over a network - specifically to use the tev image viewer's IPC protocol. I don't need anything fancy, just synchronous that I can feed arrays of bytes to. I looked briefly into asio but that seems too complicated for my needs.
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The joy of building a ray tracer, for fun, in Rust
In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.
If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.
What are some alternatives?
HyperHDR - Highly optimized open source ambient lighting implementation based on modern digital video and audio stream analysis for Windows, macOS and Linux (x86 and Raspberry Pi / ARM).
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
Kodi Home Theater Software - Kodi is an award-winning free and open source home theater/media center software and entertainment hub for digital media. With its beautiful interface and powerful skinning engine, it's available for Android, BSD, Linux, macOS, iOS, tvOS and Windows.
the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.
tacentview - An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
hdrToggle - Command Line Tool to turn on HDR in Windows 10
SpecialK - Lovingly referred to as the Swiss Army Knife of PC gaming, Special K does a bit of everything.
Converseen - Converseen is a batch image converter and resizer
RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia
keikan - An elegant (imo) rendering engine written in Rust.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics