tgstation
Celeste
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tgstation | Celeste | |
---|---|---|
119 | 49 | |
1,584 | 3,100 | |
0.9% | - | |
10.0 | 0.0 | |
7 days ago | over 1 year ago | |
DM | C# | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tgstation
- Lavaland potentially being axed from TG
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TG Spriter updates crate sprites, people overwhelmingly dislike it, it gets merged anyways, chaos ensues on the discord.
How to do a good respriting: https://github.com/tgstation/tgstation/pull/75715
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Any fun/simple ways I can kill someone """accidentally""" / Make it look like an accident? (tg)
The gib was present in https://github.com/tgstation/tgstation/pull/7124 in january 16 2015. It was removed in https://github.com/tgstation/tgstation/pull/7562 in february 24 2015, by the same contributor. "Strange Reagent revival was changed. It now won't gib but won't do anything above a 100 BRUTE or BURN threshold." It was a very different dev/game environment at that time, and I can't seem to pull any more conversation on the matter. I doubt it was "too metagamey" to have a reagent that gibbed someone for having over 80 brute or burn, but it's certainly not a modern decision.
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I found an old drive of 165 songs for the music system (midi-to-piano). You can't find these on the wiki.
Download the tgstation codebase here (don't worry, you don't have to fiddle with code at all)
- Can someone send me the sound effect of a character running into a wall on a skateboard?
- For a brief period of time, stun batons were gated behind Red Alert on TG, effectively removing one of the main sources of stamina damage from security's arsenal. The results were what you'd expect.
- Stunbatons can now only be used during Red Alerts by optimumtact · Pull Request #73492 · tgstation/tgstation
- Soviet tide confirmed
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whats the best way to get to burden level 9
the new Chaplin thing for the suffering sect whats the easiest way? https://github.com/tgstation/tgstation/pull/71566
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singulo reactor
Actually no, tesla shocks no longer produce the correct zaps for the tesla coils, this was done to allow it to be readded as a sm delam. PR #53072
Celeste
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Pico 8 in other software
Aha, found it! They opened sourced the C# version https://github.com/NoelFB/Celeste/tree/master/Source/PICO-8
- NoelFB/Celeste some source code for Celeste [C#, Not-Godot]
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Gamedev from Scratch 1: Scaffolding
forget TDD when you make a game, you want fast iteration time at all cost, gameplay is king, if you can't nail it fast enough, you'll make a bad game that is not fun
it's all about the feeling
Celeste's player class: https://github.com/NoelFB/Celeste/blob/master/Source/Player/...
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Just trying to recreate Madeline's sprite in Aseprite, does anyone know how to improve it? :)
check this out! both the readme and maddy's article that's linked towards the bottom, as well as the player.cs source code that is included. might be some decent resources
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I am lost with all these coding principles and patterns
Keep in mind, the Celeste player controller is one single file of 5400+ lines of code.
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Godot 4 editor stuttering with midly long scripts, why?
So Celeste devs are shit at planning and have very poor code https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
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Awesome platformers/metroidvanias with published source code?
Celeste's source code is available in github :D https://github.com/NoelFB/Celeste It's a LOT of code, but some stuff in there helped me out creating momentum mechanics for a project recently.
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I'm not making any progress because I'm too focused to think of the best way to approach things
Look at Celeste's Player.cs. Incredible games can (and often do) ship with messy code. Also read the readme where they discuss how they both agree and disagrees with criticism their massive file's received (look up the thread in this sub for a lot of it).
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In games such as Celeste, Super Meat Boy, Hollow Knight, etc, is the character's horizontal acceleration constant, exponential, or logarithmic?
They dropped the controller script for Celeste. 5400 lines of tuning and refining to get everything right. https://github.com/NoelFB/Celeste
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How did Sonic Adventure interpret input when running on walls/ceilings?
There's actually a README now, that does say it's probably messier than it should be and includes more cutscene logic than it should.
What are some alternatives?
goonstation - Repository for the Goonstation branch of SS13
Unity-2D-Platformer-Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
austation - AuStation is an Australian SS13 server run by Australians, for Australians.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
goonstation-r4407 - The classic revision 4407 that spawned modern SS13.
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Baystation12 - Baystation's flavor of Space Station 13
2d-platformer-controller - Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
Citadel-Station-13 - Repo for the original Citadel Station build that originated from /tg/ code.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
BeeStation-Hornet - 99.95% station. 0.05% bees
godex - Godex is a Godot Engine ECS library.