tgstation
AmnesiaTheDarkDescent
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tgstation | AmnesiaTheDarkDescent | |
---|---|---|
119 | 7 | |
1,584 | 3,442 | |
0.9% | 0.7% | |
10.0 | 0.0 | |
7 days ago | over 3 years ago | |
DM | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tgstation
- Lavaland potentially being axed from TG
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TG Spriter updates crate sprites, people overwhelmingly dislike it, it gets merged anyways, chaos ensues on the discord.
How to do a good respriting: https://github.com/tgstation/tgstation/pull/75715
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Any fun/simple ways I can kill someone """accidentally""" / Make it look like an accident? (tg)
The gib was present in https://github.com/tgstation/tgstation/pull/7124 in january 16 2015. It was removed in https://github.com/tgstation/tgstation/pull/7562 in february 24 2015, by the same contributor. "Strange Reagent revival was changed. It now won't gib but won't do anything above a 100 BRUTE or BURN threshold." It was a very different dev/game environment at that time, and I can't seem to pull any more conversation on the matter. I doubt it was "too metagamey" to have a reagent that gibbed someone for having over 80 brute or burn, but it's certainly not a modern decision.
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I found an old drive of 165 songs for the music system (midi-to-piano). You can't find these on the wiki.
Download the tgstation codebase here (don't worry, you don't have to fiddle with code at all)
- Can someone send me the sound effect of a character running into a wall on a skateboard?
- For a brief period of time, stun batons were gated behind Red Alert on TG, effectively removing one of the main sources of stamina damage from security's arsenal. The results were what you'd expect.
- Stunbatons can now only be used during Red Alerts by optimumtact · Pull Request #73492 · tgstation/tgstation
- Soviet tide confirmed
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whats the best way to get to burden level 9
the new Chaplin thing for the suffering sect whats the easiest way? https://github.com/tgstation/tgstation/pull/71566
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singulo reactor
Actually no, tesla shocks no longer produce the correct zaps for the tesla coils, this was done to allow it to be readded as a sm delam. PR #53072
AmnesiaTheDarkDescent
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Do you like Amnesia: The Bunker? How about replaying the classic on a mobile device? Meet the new version of my android port of Amnesia: The Dark Descent with updated graphics!
Looks like the source code is publicly available: https://github.com/FrictionalGames/AmnesiaTheDarkDescent and the Sclerosis (this port) developers are preventing the game from being distributed anywhere: https://createam.itch.io/sclerosis " P.S.: Frictional Games prohibited anywhere to distribute my remake, so I'm posting the full version for free without any restrictions on my itch.io in the hope that soon the game will appear on all kinds of forums and sites, after which I will probably hide the game from there. Version v1.7 will remain the final version for Sclerosis: The Dark Descent. "
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Can someone explain to me what pointers are in C++ and how they work through an allegory?
This curiosity grew even more when I downloaded Amnesia source code and saw in there LOTS of Pointers, but I have no idea what I'm looking at (just yet, I hope).
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Quake | Update 1 Release Notes
Here is the source code to amnesia the dark descent https://github.com/FrictionalGames/AmnesiaTheDarkDescent crazy how that exists when you say it can't exist
- Amnesia: The Dark Descent Android port by a Russian developer is nothing short of amazing, it is well optimized that even a SD439 chip can run it full speed on medium.
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"HZD PC Revisited" by Digital Foundry (mentioned remaining issues catalogued in comments)
The game engine that runs Amnesia was written by 2 guys, uses OpenGL (which is a hell to begin with, especially on different hardware) and does use some quite advanced shading stuff for its low complexity. They released the code btw. if anyone is interested.
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C++ and game engines
As for Amnesia it's a similar story; They're using their own in-house engine which does itself use SDL. FrictionalGames recently open sourced Amnesia so you can take a look if you wish: https://github.com/FrictionalGames/AmnesiaTheDarkDescent
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Games on GitHub – A list of popular/awesome video games hosted on GitHub
Project is seemingly dead with the latest commit being from 2018.
Two major games with code on github I can think of are Amnesia: The Dark Descent (1) and Celeste (2)
(1) https://github.com/FrictionalGames/AmnesiaTheDarkDescent
What are some alternatives?
goonstation - Repository for the Goonstation branch of SS13
Celeste - Celeste Bugs & Issue Tracker + some Source Code
austation - AuStation is an Australian SS13 server run by Australians, for Australians.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
goonstation-r4407 - The classic revision 4407 that spawned modern SS13.
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Baystation12 - Baystation's flavor of Space Station 13
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Citadel-Station-13 - Repo for the original Citadel Station build that originated from /tg/ code.
awesome-frontend-games - This is a curated list dedicated to games developed using web technologies
BeeStation-Hornet - 99.95% station. 0.05% bees
unitystation - The original unitystation