tev
keikan
Our great sponsors
tev | keikan | |
---|---|---|
2 | 1 | |
969 | 56 | |
- | - | |
8.1 | 0.0 | |
14 days ago | almost 2 years ago | |
C++ | Rust | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tev
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The joy of building a ray tracer, for fun, in Rust
In the decade I spent working on RenderMan at Pixar, I learned just how immensely useful it was to have an image viewer running in a separate process talking to the renderer over a socket or pipe. (The Image Tool, or "It" is RenderMan's viewer.) Having it stay up even if you kill the render or it crashes for some reason and being able to flip back and forth to easily compare test renders across recompiles is game changing.
If I were to start writing a new renderer, the first thing I'd do is to hook it up to an external image viewer over some protocol. These days, I find myself liking TEV (https://github.com/Tom94/tev) a lot as a simple open-source image viewer that supports this. See the links in the README for Python and Rust implementations of its protocol.
keikan
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The joy of building a ray tracer, for fun, in Rust
Oh, I did something like this a while back as well! Aside from ray tracing, my renderer also supports ray marching, so it can render some cool fractals[1]. Writing path tracers is so much fun, love the write-up!
What are some alternatives?
rust-rt - A simple raytracer built as an exercise to learn some Rust
hdrToggle - Command Line Tool to turn on HDR in Windows 10
the-ray-tracer-challenge-racket - Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
lisp-sandbox
RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia
Converseen - Converseen is a batch image converter and resizer
color-api - A proposal and draft spec for a Color object for the Web Platform, loosely influenced by the Color.js work. Heavily WIP, if you landed here randomly, please move along.
the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck