Tetra
Rustup
Our great sponsors
Tetra | Rustup | |
---|---|---|
6 | 58 | |
883 | 5,866 | |
- | 1.6% | |
4.2 | 9.5 | |
27 days ago | 10 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tetra
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
Rustup
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Problem with rust-analyzer in helix
I got it to finally work by following this
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Do you use relative toolchain paths with rustup? Let us know!
If you are someone actively using such relative-path toolchains, please contact us (Discord / Github issues).
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Canonical hiring Rust toolchain dev
We had a snap package; we removed it in mid 2022
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Announcing Rustup 1.26.0 | Rust Blog
I don't know. The PR references prior discussion without a link, so it may have been private.
- Foundation - Open Membership
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Telemetry really goes into Go toolchain, no matter what
As long as he doesn't put hidden folders in your root like rust. https://github.com/rust-lang/rustup/issues/341
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telemetry in the go toolchain? just say no...
I think you're being upvoted by folks who don't know better, which is a shame because you're making things up :/. The telemetry feature in rustup kept everything local and never "pinged home". And you had to enable it with a command `rustup telemetry enable`. And it just logged JSON files at the path you mentioned. By 2019, the feature was disabled (see: https://github.com/rust-lang/rustup/issues/341 ) because no one worked on it and it just gathered bugs.
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Go claims telemetry objectors arguing in bad faith and violating Code of Conduct
FWIW, there is a proposal to add telemetry to LLVM [0] and Rust used to have telemetry [1], both off by default. Some things in the node.js world have telemetry enabled by default, like Next.js [3].
Some people are posting here as if this as already decided -- AFIACT, that's not the case. It's not even a formal proposal yet, and the stated intent was to start a conversation around something concrete. (For context, this is standard for how I've seen the Go project approaches large topics, including for example I think there were something like ~8 very detailed generics design drafts from the core Go team over ~10 years).
It sounds like the Go team is going to take some time to look into some of the alternative approaches suggested in the feedback collected so far.
In any event, this is obviously a topic people are very passionate about, especially opt-in vs. opt-out, but I guess I would suggest not giving up hope quite yet.
[0] https://discourse.llvm.org/t/rfc-lldb-telemetry-metrics/6458...
[1] https://github.com/rust-lang/rustup/issues/341
[2] https://nextjs.org/telemetry
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Google's Go may add telemetry reporting that's on by default
Rust (Specifically Rust Up) seems to have planned to include telemetry but they paused and cancelled the decision, possibly after implementing it initially.
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Who "owns" Rust ?
https://github.com/rust-lang/rustup/issues/341 and rust installation uses telemetry
What are some alternatives?
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
rust - Empowering everyone to build reliable and efficient software.
ggez - Rust library to create a Good Game Easily
rust-mode - Emacs configuration for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
rust-on-raspberry-pi
macroquad - Cross-platform game engine in Rust.
Rust for Visual Studio Code
Amethyst - Data-oriented and data-driven game engine written in Rust
Rust Language Server - Repository for the Rust Language Server (aka RLS)
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
cargo-modules - Visualize/analyze a Rust crate's internal structure