Tetra
🎮 A simple 2D game framework written in Rust (by 17cupsofcoffee)
piston
A modular game engine written in Rust (by PistonDevelopers)
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Tetra | piston | |
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6 | 11 | |
883 | 4,545 | |
- | 0.4% | |
4.2 | 4.9 | |
27 days ago | 5 months ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tetra
Posts with mentions or reviews of Tetra.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-11.
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
piston
Posts with mentions or reviews of piston.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-15.
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Ways to create game engines
And I really like generic systems where you can create a lot of different things. A program that interested me is Piston (https://github.com/PistonDevelopers/piston), I haven't researched it in depth yet, but the concept of being able to create several things with a base and different modules is very interesting
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Really frustrated. [Warning: Bit of a negative rant]
Try Piston
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What would be best for a 2D only game? Piston, Bevy, or Fyrox?
I haven't seen too much on Piston. No idea how active or recent these projects are but I'm still interested in working with it.
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I made my first GL project using Piston.
Check out their homepage, https://piston.rs, they even show off some great examples of how their library has been used!
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Emulating the Sega Genesis - Part II
Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
- Piston.rs: un motor de creación de juegos hecho en Rust
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
- Question about rust graphics libraries
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Rust Game Engines (again)
Piston
What are some alternatives?
When comparing Tetra and piston you can also consider the following projects:
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
bevy - A refreshingly simple data-driven game engine built in Rust
ggez - Rust library to create a Good Game Easily
Amethyst - Data-oriented and data-driven game engine written in Rust
macroquad - Cross-platform game engine in Rust.
rust-sdl2 - SDL2 bindings for Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]