tera
Amethyst
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tera | Amethyst | |
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20 | 22 | |
3,218 | 7,803 | |
- | - | |
6.5 | 6.6 | |
2 months ago | over 2 years ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tera
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Getting Started with Axum - Rust's Most Popular Framework
You can also use HTML templating with crates like askama, tera and maud! This can be combined with the power of lightweight JavaScript libraries like htmx to speed up time to production. You can read more about this on our other article about using HTMX with Rust which you can find here.. We also collaborated with Stefan Baumgartner on an article for serving HTML with Askama!
- What is the current ideal choice for server-side rendered web frameworks?
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Server-side rendering in Rust - a Dall.E use-case
Tera, based on Jinja, as the next two
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Full-Stack-Rust: Which approach in Frontend?
Tera
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Full-stack authentication system using rust (actix-web) and sveltekit
An authentication system is an integral part of modern applications. It's so important that almost all modern applications have some sort of it. Because of their critical nature, such systems should be secure and should follow OWAP®'s recommendations on web security and password hashing as well as storage to prevent attacks such as Preimage and Dictionary attacks (common to SHA algorithms). To demonstrate some of the recommendations, we'll be building a robust session-based authentication system in Rust and a complementary frontend application. For this article series, we'll be using Rust's actix-web and some awesome crates for the backend service. SvelteKit will be used for the frontend. It should be noted however that what we'll be building is largely framework agnostic. As a result, you can decide to opt for axum, rocket, warp or any other rust's web framework for the backend and react, vue or any other javascript framework for the frontend. You can even use rust's yew, seed or some templating engines such as MiniJinja or tera at the frontend. It's entirely up to you. Our focus will be more on the concepts.
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Show HN: Robyn – the fastest Python web framework written in Rust
Or Flask!
My guess is that "fastest" refers to the request-response loop.
I'd be interested in knowing how fast it is once you tack your favourite template rendering engine on top.
It would be nice if it supported Tera, the Rust template engine that is inspired by Jinja2:
https://github.com/Keats/tera
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I made a status bar generator for xmobar (and other text based bars)
supports sophisticated templating using Tera,
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Help with warp routes
As you might've noticed I have a static www folder with all my files. If I go to /, /login, /register I want to respond with my templated HTML. If the browser asks for another file, such as index.js or something.png I want to serve it from the static folder. I someone wants to access the raw template HTML, such as index.html I want to response with a 404 message.
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Rust for web development: 3 years later
tera for email templates.
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a crate for rendering HTML to an image buffer?
I've been using Tera and Chromium Oxide to generate and render reports to PDF and its been very needs suiting. It can also render to a PNG file.
Amethyst
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Improving upon Entity Component Systems, introducing DG-ECM!
Yep, we do this, it works great! We stole it from hecs and Amethyst before us. There's a nice write-up of the theory in the scheduler rework the team has been working on for the past few months.
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Rust vs Go for gamedev
Rust also has seemingly better libraries for the purpose. Both Bevy and Amethyst are available, and plenty more.
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Simplest way to get basic programmatic tile OR voxel graphics going?
Amethyst
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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I'm a "low-level, terminal-only" kind of developer, completely new to the game dev world. I've been working on a 2D platformer in my spare time. Can you explain to me what I'm missing out on, by not using a "game engine"?
Depends on my goals. I year ago I wanted to learn rust, so I used piston for a gamejam. (There are several rust engines including bevy, piston, amethyst. They probably vary in quality, features, and constraints.) Piston was a terrible experience because compilation is slow even on that tiny project.
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Why I still like C and strongly dislike C++
And there's already a couple of surprisingly full-featured 3D engines already out there. Most notably Amethyst.
- Rust For GameDevs
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Rust, For GameDev
View on GitHub
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Rust servers is down
Is anyone having this problem? I can't connect to rocket.rs, actix.rs and amethyst.rs servers. I would play at https://tera.netlify.app/, but people out there is really toxic. I heard that Rust is getting an update while playing in a Rust server, just then rust server freezes and goes down.
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How to get started?
Or should I jump directly in one of the bigger engines like Amethyst, Bevy or other?
What are some alternatives?
askama - Type-safe, compiled Jinja-like templates for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
handlebars-rust - Rust templating with Handlebars
rust-sdl2 - SDL2 bindings for Rust
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
rust-sfml - SFML bindings for Rust
minijinja - MiniJinja is a powerful but minimal dependency template engine for Rust compatible with Jinja/Jinja2
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
maud - :pencil: Compile-time HTML templates for Rust
piston - A modular game engine written in Rust
horrorshow-rs - A macro-based html builder for rust
specs - Specs - Parallel ECS