Teeworlds
urde
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Teeworlds | urde | |
---|---|---|
10 | 31 | |
2,281 | 562 | |
1.8% | 1.6% | |
2.8 | 6.7 | |
6 days ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Teeworlds
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This open source game is being marked as proprietary
It's a modied bsd license from what I see. https://github.com/teeworlds/teeworlds/blob/master/license.txt
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The spawned process exits almost immediately
The problem is that some games start without issues and stay alive and others exit with exit code 1 immediately. For example, Teeworlds 0.7.5 ( teeworlds.com ) works just fine but Battle for Wesnoth 1.16.6 ( wesnoth.itch.io/battle-for-wesnoth ) doesn't.
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Ask HN: Favourite Open Source Game?
> A retro multiplayer shooter
> Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!
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Richard Stallman – “The state of the Free Software movement” – April 13, 2022
Richard Stallman has a policy of putting his non-engineering works under a non-libre license (CC-BY-ND 3.0) [0] [1], so maybe he wouldn't have a problem with this non-libre game as the underlying code is libre, just not the assets.
In my opinion, this is one of the problems with Stallman's "moral authority" approach to the FSF. I would very much like to hear about these cases where a game's source is libre licensed but not it's content and see what Stallman actually has to say about it.
Not for nothing, but there are many network/online games that have both source and content libre licensed. Here are a few:
* Teeworlds - https://www.teeworlds.com/
* Minetest - https://www.minetest.net/
* Battle for Wesnoth - https://github.com/wesnoth/wesnoth
I'm sure there are many others of note but those are just the few that I have at least some passing familiarity with.
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Almost Always Unsigned
The patch is completely bogus:
https://github.com/teeworlds/teeworlds/commit/4d529dcd2d0102...
Here it tries to avoid overflow by assigning the result of 32 bit arithmetic to a 64 bit type. That's a common mistake.
urde
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A link to the Past [ Pc Port]
Metaforce for Metroid Prime is a thing that nobody ever seems to notice exists: https://axiodl.com/
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Metroid Prime isn't quite ready, but it's getting close.
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[Wii]Metroid Prime controls very frustrating. Any suggestions?
Primehack (here's the downloader/auto-updater) is pretty much the definitive way to play it at the moment (at least until Metaforce goes into beta). Keyboard/mouse controls, dual stick analog controls, original Wii controls, plenty of QOL features, full HD, it's great!
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Metroid Prime Non-JIT Engine metaforce compiles for iPad
Just received the great news that Metaforce, a native engine re-implementation for games by Retro Studios (most notably Metroid Prime) can now target and compile for iPad: https://github.com/AxioDL/metaforce/issues/448
Main page: https://axiodl.com
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Well, I know what my plans are this evening
Metaforce (formerly known as URDE)
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Metroid Prime on OpenEmu
Your post made me try the open source version of Metroid Prime, see https://github.com/AxioDL/metaforce
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Doing what Nintendon’t: PrimeHack Windows via Proton running Metroid Prime 1 at 3x resolution via Vulkan (85fov, trackpad for aiming)
You mean this?
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A fully functioning Zelda 64 PC port is 90% complete
Metroid Prime is already playable from beginning to end. Only catch is it requires a gamecube controller (Should work if you have a Gamecube -> USB adapter; preferably the Nintendo one, but if you have the Mayflash one set it to Wii u/Switch mode instead of PC mode) https://axiodl.com/
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Metroid Prime - What Happened?
May happen unofficially one day... there's an on-going effort to rewrite the engine for Metroid Prime, and once that's done someone could adapt it to VR.
What are some alternatives?
ddnet - DDraceNetwork, a free cooperative platformer game
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
metroid-prime-randomizer - Metroid Prime item randomizer
oot - Decompilation of The Legend of Zelda: Ocarina of Time
Mindustry - The automation tower defense RTS
QuakeJS - Fork of inolen/quakejs with additonal content server, local play page, and start-stop script
opensoldat - OpenSoldat is a unique 2D (side-view) multiplayer action game
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Cubiks-2048 - Game: Create the number 2048. Cubes with same number merge!
wesnoth - An open source, turn-based strategy game with a high fantasy theme.
untrusted - A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
GPU-Viewer - A front-end to glxinfo, vulkaninfo, clinfo and es2_info - Linux