teavm
Unreal.js
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teavm | Unreal.js | |
---|---|---|
30 | 8 | |
2,474 | 3,599 | |
- | 0.6% | |
9.5 | 2.2 | |
7 days ago | 9 months ago | |
Java | ||
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
teavm
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Spin 2.0 – open-source tool for building and running WASM apps
Joel from our team worked on the initial prototype for WASI support in TeaVM (https://github.com/konsoletyper/teavm/pull/610), and we temporarily forked before the WASI support made it to the official repo.
Good reminder to deprecate that now!
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Bring garbage collected programming languages efficiently to WebAssembly
A number of concerns with the viability of the current WASM GC are covered here (Google translation to English):
https://habr-com.translate.goog/ru/articles/757182/?_x_tr_sl...
and the original article:
https://habr.com/ru/articles/757182/
This is from the author of TeaVM, who has 10 years of experience getting Java and JVM code to run efficiently in the browser. https://teavm.org/
TeaVM's existing transpilation of Java to JavaScript performs well (using the browsers JS GC). It will be interesting to see if WASM GC matures to the point where it is even faster.
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Play Runescape Classic Again
Uses this apparently: https://github.com/konsoletyper/teavm
- ASP.NET Core Dev Team Launches 'Blazor United' Push for .NET 8
- Pure Java Typesetting System
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Embed your Doom in Java with GraalVM Wasm.
How does this compare to say the TeaVM (https://github.com/konsoletyper/teavm) which I know only has "experimental" WASM support at the moment?
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Regex101.com needs help getting a small Rust WASM binary
For Java, no WASM file is requested. Maybe the Java code was transpiled to JavaScript, perhaps using TeaVM.
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Oracle Contributing GraalVM Community Edition Java Code to OpenJDK
>> It's not like you can take a random JAR and convert it to WASM.
Maybe you can:
TeaVM is an ahead-of-time compiler for Java bytecode that emits JavaScript and WebAssembly that runs in a browser. Its close relative is the well-known GWT. The main difference is that TeaVM does not require source code, only compiled class files. Moreover, the source code is not required to be Java, so TeaVM successfully compiles Kotlin and Scala.
https://teavm.org/
I have never had an opportunity to try out TeaVM, but it seems promising.
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Using Java for the front-end of a web app in 2022
For a fast, lightweight, Java-based front-end, try TeaVM and its Flavour toolkit:
https://teavm.org/
It is easy to get started by using the maven archtetype, there's an tutorial in Java Magazine here:
https://blogs.oracle.com/javamagazine/post/java-in-the-brows...
With TeamVM and Flavour you get a full front-end SPA framework that lets you code business logic in Java, and pair that with HTML and CSS to make components.
To see what it can do, check out Wordii, a fast-paced 5-letter word game:
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TSMC to Begin 3nm Chip Production Next Month, Apple gets first dib
> Someone will make the JRE run on WASM
https://teavm.org/
Minecraft contains some native dependencies, though; you'll need something like https://copy.sh/v86/ or https://bellard.org/jslinux/ with the right operating system image to run it in browser.
Unreal.js
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Should I use UnrealCLR with blueprints? (Allows C# to be used in UE5)
There are some links on the GitHub page: https://github.com/ncsoft/Unreal.js
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Unreal Rust
This reminds me of Unreal.js, which allows you to write games with Unreal Engine in JavaScript (V8, to be specific): https://github.com/ncsoft/Unreal.js.
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bUt PeRForMaNCE
If you wanted to, sure. remake a game engine in js. But remember the hoops you had to go through to make it less efficient than it needs to be. Don't start wondering if you fall behind in graphics quality, number of objects capable of running physics, or framerate.
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How to create a microphone input pitch recognition system within unreal?
I have also found a plugin for unreal called unreal.js (https://github.com/ncsoft/Unreal.js).
- Has someone did a complete game out of Unreal.js ?
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Tough life of a game developer
For example, here is Unreal.js's example for extending the 3rd Person Template: https://github.com/ncsoft/Unreal.js/wiki/Third-Person-Template-in-Unreal.js
What are some alternatives?
Graal - GraalVM compiles Java applications into native executables that start instantly, scale fast, and use fewer compute resources 🚀
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
HumbleUI - Clojure Desktop UI framework
whitestorm.js - :rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
teavm-flavour - Framework for writing client-side applications using TeaVM
JS Game - JavaScript + Canvas 2D game engine
spring-fu - Configuration DSLs for Spring Boot
UnrealEnginePython - Embed Python in Unreal Engine 4
wasm3 - 🚀 A fast WebAssembly interpreter and the most universal WASM runtime
Obsidian-Templates - These are a few of my templates for the Templater Obsidian.md plugin.
helidon - Java libraries for writing microservices
launcher - Launcher for Flashpoint Archive