canvas
PixiJS
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canvas | PixiJS | |
---|---|---|
9 | 115 | |
1,411 | 42,195 | |
- | 0.9% | |
9.0 | 9.9 | |
15 days ago | 6 days ago | |
Go | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
canvas
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Canvas vector graphics update: rich text and path boolean operation support
I wanted to share a recent large update to https://github.com/tdewolff/canvas, which is a vector graphics library written in Go to create images, PDFs, SVGs, OpenGL, etc. using vector drawing operations. Especially I wanted to show two new exciting features:
- Pixie – A full-featured 2D graphics library for Nim
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Processing equivalent in GoLang
https://github.com/tdewolff/canvas/blob/master/examples/opengl/main.go can draw primitves but i think it would be a bit hard to do event based animation
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tdewolff/canvas: vector graphics in Go (mayor update)
canvas has a focus on using state-of-the-art algorithms regarding numerical approximations, see https://github.com/tdewolff/canvas#articles for a list of publications used in this library
I see, you'd like to specify the exact output pixel size for the rasterizers? To be honest, the floats are being multiplied and rounded, so given a set of canvas dimensions in mm and a DPMM should be fine in your case. In any case, I've opened an issue to calculate the resulting DPMM automatically to get a certain pixel width and height: https://github.com/tdewolff/canvas/issues/78
Yes! See https://github.com/tdewolff/canvas/tree/master/examples/gonum-plot for an example using gonum-plot. You should be able to plug-and-play to use the canvas library!
PixiJS
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
What are some alternatives?
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
react-canvas - High performance <canvas> rendering for React components
A-Frame - :a: Web framework for building virtual reality experiences.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
EaselJS - The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.
ART - Retained mode vector drawing API designed for multiple output modes. There's also a built-in SVG parser.
tiny-skia - A tiny Skia subset ported to Rust
JsBarcode - Barcode generation library written in JavaScript that works in both the browser and on Node.js