tcod-rs VS roguelike-tutorial-cpp

Compare tcod-rs vs roguelike-tutorial-cpp and see what are their differences.

tcod-rs

Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit) (by tomassedovic)
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tcod-rs roguelike-tutorial-cpp
2 4
229 3
- -
0.0 0.0
about 3 years ago almost 2 years ago
C C++
Do What The F*ck You Want To Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tcod-rs

Posts with mentions or reviews of tcod-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-27.

roguelike-tutorial-cpp

Posts with mentions or reviews of roguelike-tutorial-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-24.
  • [2023 in RoguelikeDev] Sigil of Kings (aka Age of Transcendence)
    1 project | /r/roguelikedev | 20 Jan 2023
    Looking back, a lot of work not directly related to the game. E.g. a month-long attempt to make a tutorial (aka: make a constrained mini roguelike) which didn't get finalised as a tutorial, but got finalised as a product (look up last project). Here's the code](https://github.com/byte-arcane/roguelike-tutorial-cpp).
  • Sharing Saturday #420
    7 projects | /r/roguelikedev | 24 Jun 2022
    It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022
    Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity

What are some alternatives?

When comparing tcod-rs and roguelike-tutorial-cpp you can also consider the following projects:

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

doryen-rs - ascii roguelike library in rust with native and wasm support

Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported