tcod-rs
Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit) (by tomassedovic)
bracket-lib
The Roguelike Toolkit (RLTK), implemented for Rust. (by thebracket)
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tcod-rs | bracket-lib | |
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2 | 27 | |
229 | 1,447 | |
- | 1.5% | |
0.0 | 0.0 | |
about 3 years ago | 2 months ago | |
C | Rust | |
Do What The F*ck You Want To Public License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tcod-rs
Posts with mentions or reviews of tcod-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-27.
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Sharing Saturday #416
tcod-rs
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[2021 in RoguelikeDev] libtcod / python-tcod
I might look into using Rust. Rust looks fast, has a package manager, and can compile to WebAssembly. There's an existing Rust port of libtcod without a maintainer. It might be able to do the things that I'm struggling to get working in C++.
bracket-lib
Posts with mentions or reviews of bracket-lib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-02.
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? Iām currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, Iām sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- Turn-based game - architecture feedback/opinons
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib šš» (using this now)