tcl
source-sdk-2013
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tcl | source-sdk-2013 | |
---|---|---|
1 | 52 | |
616 | 3,647 | |
2.8% | 1.2% | |
9.8 | 0.0 | |
4 days ago | 10 months ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tcl
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Ask HN: What's the best source code you've read?
I've never seen C code as clear and well documented as tcl. E.g. https://github.com/tcltk/tcl/blob/main/generic/tclUtil.c, though more examples in that project are not hard to find.
source-sdk-2013
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A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
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An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
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Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
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How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
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Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
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Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
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Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
What are some alternatives?
pickle - Improvements to picol: A TCL like interpreter suitable as an shell in an embedded system
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
halflife - Half-Life 1 engine based games
Melang - A script language of time-sharing scheduling coroutine in single thread
Quake - Quake GPL Source Release
RHash - Great utility for computing hash sums
source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
SEFGD - SE FGD's
hashpling - hashpling allows you to use shebang on non-UNIX platform
Quake-III-Arena - Quake III Arena GPL Source Release