tch-rs
open_spiel
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tch-rs | open_spiel | |
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37 | 44 | |
3,824 | 3,989 | |
- | 1.2% | |
7.7 | 9.4 | |
1 day ago | 4 days ago | |
Rust | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tch-rs
- Tch-Rs
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Llama2.rs: One-file Rust implementation of Llama2
I wanted to do something like this but then I would miss on proper CUDA acceleration and lose performance compared to using torchlib.
I wrote a forgettable llama implementation for https://github.com/LaurentMazare/tch-rs (pytorch's torchlib rust binding).
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Playing Atari Games in OCaml
I first encountered OCaml's PyTorch bindings because apparently they generate a C wrapper around PyTorch's C++ API, and Rust's PyTorch bindings use OCaml's C wrapper. See: https://github.com/LaurentMazare/tch-rs
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llm: a Rust crate/CLI for CPU inference of LLMs, including LLaMA, GPT-NeoX, GPT-J and more
You could try looking at the min-GPT example of tch-rs. I'd also strongly suggest watching Karpathy's video to understand what's going on.
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Simply explained: How does GPT work?
If you pefer to see it in code there's a succint gpt implementation here https://github.com/LaurentMazare/tch-rs/blob/main/examples/m...
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Will I ever need python again if I learn rust other than for AI stuff?
Rust is fully compatible w/ C bindings, so even Python libraries written in C can be easily set up to work in Rust (and have been). For example, see PyTorch Rust bindings, which actually works faster than in Python because all of the glue code around the C++ API is in Rust instead of Python.
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
Pytorch
- [D] HuggingFace in Julia or Rust ?
- This year I tried solving AoC using Rust, here are my impressions coming from Python!
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[Help Needed] Deployment of torchscript using rust
I have looked into this a bit and found some crates which help in loading torchscript models called tch-rs
open_spiel
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What projects or open-source contributions can impress Jane Street recruiters for a Quant SWE role ?
Deep mind actually has a repository where they applied this algorithm for incomplete-knowledge games. You could use it for reference: https://github.com/deepmind/open_spiel/tree/master/open_spiel/python/algorithms
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I want to build a learning agent for a combinatorial game
+1. You can also find an implementation of Clobber and AlphaZero (and many other basic RL algorithms) in OpenSpiel: https://github.com/deepmind/open_spiel
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minimax for imperfect-information turn-games?
You can find a lot of code online if you look, and many of these applied to Poker. There's a general implementation of both in Python and C++ in OpenSpiel, with some examples applied to small poker games. It's nice code to learn from because the algorithms operate over generic game descriptions, so there aren't game-specific design choices mixed up with the implementation of the algorithms, and you can create your own poker game and just run them on it.
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OpenSpiel 1.3 Released!
And many other additions and improvements. See all the details here: https://github.com/deepmind/open_spiel/releases/tag/v1.3
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What's a good OpenAI Gym Environment for applying centralized multi-agent learning using expected SARSA with tile coding?
I would checkout the openspiel package. It's main focus is RL in games (multi-agent environments). You'll find RL examples there and games that are small enough to solve without deep RL. There's also a wide range of environments from fully cooperative to adversarial zero-sum.
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Competitive reinforcement learning for turn-based games
Hi, you can check out OpenSpiel: https://github.com/deepmind/open_spiel/
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Reinforcement learning and Game Theory a turn-based game
as for algorithms , openspiel repository has few implementations some of these are not related to imperfect information games , and others are not for multiagent environment and others are tabular algorithms .
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
This includes single-agent Gymnasium wrappers for DM Control, DM Lab, Behavior Suite, Arcade Learning Environment, OpenAI Gym V21 & V26. Multi-agent PettingZoo wrappers support DM Control Soccer, OpenSpiel and Melting Pot. For more information, read the release notes here:
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How to deal with situations where the RL agent cannot act at every time step?
I've had some success using Action Masking - you can refer to here https://github.com/deepmind/open_spiel/blob/120420a74a69354d64c10b51cd129d4587f9f325/open_spiel/python/algorithms/dqn.py but for DQN you need to mask out q values for invalid actions (as well as masking them during prediction). In my case I'm able to place my mask in the observation so can fetch it quite easily during prediction but if that's not possible you could query it from the environment and store it in the replay buffer (like they do in the link I shared)
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How to search the game tree with depth-first search?
Take a look at this simple implementation: https://github.com/deepmind/open_spiel/blob/master/open_spiel/algorithms/minimax.cc
What are some alternatives?
onnxruntime - ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
muzero-general - MuZero
candle - Minimalist ML framework for Rust
PettingZoo - An API standard for multi-agent reinforcement learning environments, with popular reference environments and related utilities
cbindgen - A project for generating C bindings from Rust code
gym - A toolkit for developing and comparing reinforcement learning algorithms.
wtpsplit - Code for Where's the Point? Self-Supervised Multilingual Punctuation-Agnostic Sentence Segmentation
rlcard - Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
gym-battleship - Battleship environment for reinforcement learning tasks
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]
TexasHoldemSolverJava - A Java implemented Texas holdem and short deck Solver