tch-rs
cbindgen
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tch-rs | cbindgen | |
---|---|---|
37 | 19 | |
3,800 | 2,178 | |
- | 1.3% | |
7.7 | 7.5 | |
about 1 month ago | 29 days ago | |
Rust | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tch-rs
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Llama2.rs: One-file Rust implementation of Llama2
I wanted to do something like this but then I would miss on proper CUDA acceleration and lose performance compared to using torchlib.
I wrote a forgettable llama implementation for https://github.com/LaurentMazare/tch-rs (pytorch's torchlib rust binding).
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Playing Atari Games in OCaml
I first encountered OCaml's PyTorch bindings because apparently they generate a C wrapper around PyTorch's C++ API, and Rust's PyTorch bindings use OCaml's C wrapper. See: https://github.com/LaurentMazare/tch-rs
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llm: a Rust crate/CLI for CPU inference of LLMs, including LLaMA, GPT-NeoX, GPT-J and more
You could try looking at the min-GPT example of tch-rs. I'd also strongly suggest watching Karpathy's video to understand what's going on.
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
Pytorch
- [D] HuggingFace in Julia or Rust ?
- This year I tried solving AoC using Rust, here are my impressions coming from Python!
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[Help Needed] Deployment of torchscript using rust
I have looked into this a bit and found some crates which help in loading torchscript models called tch-rs
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Stable Diffusion with Core ML on Apple Silicon
PyTorch has libtorch as its purely native library. There are also Rust bindings for libtorch:
https://github.com/LaurentMazare/tch-rs
I used this in the past to make a transformer-based syntax annotator. Fully in Rust, no Python required:
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I could use some basic help
The game is in Rust, and so I have been working at using the pytorch Rust bindings, which have an A2C example, so that's what I've been going with. Example here: https://github.com/LaurentMazare/tch-rs/blob/main/examples/reinforcement-learning/a2c.rs
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Announcing Burn: New Deep Learning framework with CPU & GPU support using the newly stabilized GAT feature
Burn is different: it is built around the Backend trait which encapsulates tensor primitives. Even the reverse mode automatic differentiation is just a backend that wraps another one using the decorator pattern. The goal is to make it very easy to create optimized backends and support different devices and use cases. For now, there are only 3 backends: NdArray (https://github.com/rust-ndarray/ndarray) for a pure rust solution, Tch (https://github.com/LaurentMazare/tch-rs) for an easy access to CUDA and cuDNN optimized operations and the ADBackendDecorator making any backend differentiable. I am now refactoring the internal backend API to make it as easy as possible to plug in new ones.
cbindgen
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Hello World in Go From Rust
Golang uses cgo to communicate with external C libraries and Rust uses FFI (Foreign function interfaces) to export C functions. Additionally, a library for automatically generating bindings can be used to generate the header files (.h). In our case, we'll only be exporting two C functions, so using cbindgen is overkill but we'll use it regardless because why not? Firstly, we'll write the rust functions we want to export. We'll start by creating a new rust library:
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Nim v2.0 Released
As a 2-step approach, you could also probably use https://github.com/mozilla/cbindgen and then Nim's native C FFI.
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ffizz: Build a Beautiful C API in Rust
The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
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How can I use rust libraries in zig/C
There's also cbindgen for automating the generation of C headers once you've got your code in the right shape and you'll also want to read the Rustonomicon.
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C Strings and my slow descent to madness
You can backport Rust standard library to C using https://github.com/eqrion/cbindgen .
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Rust FFI and cbindgen: Integrating Embedded Rust Code in C
Later we'll see what cbindgen essentially does is receive a configuration and a Rust library and then spit out a C header (.h) file. One might think that what cbindgen is doing might not be that special and can be done by hand. In which some cases that might be true if the project is simple enough. Though additionally as the cbindgen documentation states:
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Nautilus just fucked me. (Gnome paper cuts)
Fuck it, I'll take the bait. Rust allows for amazing C interop by allowing for exporting of C types as a dynamic library, like C. Unlike C, this still allows for Rust's advanced checking at compile time. librsvg is one such library that is being used in the GTK ecosystem that is also almost completely Rust. You can use tools like cbindgen to generate C bindings.
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Hey Rustaceans! Got a question? Ask here! (47/2022)!
Or alternatively cbindgen to create the header file from the Rust source.
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7 ways to pass a string between 🦀 Rust and C
The easiest way to obtain the headers for the rust code is to use the cbingen library.
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How do I add Rust to a C++ project?
cbindgen is a good place to start
What are some alternatives?
rust-bindgen - THIS CRATE IS DEPRECATED, please use https://github.com/servo/rust-bindgen.
cxx - Safe interop between Rust and C++
onnxruntime - ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
rusty-cheddar - A Rust crate for automatically generating C header files from Rust source file.
candle - Minimalist ML framework for Rust
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
wtpsplit - Code for Where's the Point? Self-Supervised Multilingual Punctuation-Agnostic Sentence Segmentation
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Module Linker - browse modules by clicking directly on "import" statements on GitHub
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
jni-rs - Rust bindings to the Java Native Interface — JNI
rustlearn - Machine learning crate for Rust