tauri
legendary
Our great sponsors
tauri | legendary | |
---|---|---|
469 | 268 | |
77,154 | 4,430 | |
2.8% | - | |
9.8 | 7.1 | |
6 days ago | 29 days ago | |
Rust | Python | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tauri
-
Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
-
Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
-
3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
-
Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
-
Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
-
Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
-
Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
-
Why Bloat Is Still Software's Biggest Vulnerability
I think Tauri is the most established framework using that approach
https://tauri.app
legendary
- Legendary 0.20.34 Released with Numerous Fixes
-
According to a survey, only 36% of PC gamers buy games at full price.
You should try using Legendary. It's an open-source command-line client for Epic. It does pretty much what Epic does but it's quicker to install/launch games and you won't have to worry about telemetry or "spyware." Although, you will have to buy games through the Epic online store.
-
[HELP] Problems when i try to run a program using wine.
I'm using an open-source alternative to the epic games launcher (legendary) that uses wine, and when i try to run a game through the terminal, a log of wine shows up.
-
New game launcher for mac coming soon!
It's an epic games launcher alternative, and a UI frontend for Legendary. (Don't worry, guys. It can launch non-epic games as well 😅) It's simply meant to be like heroic, but this time putting macOS first.
-
Installed a new os but kept my epic games stuff on my ssd, how do I use the games?
If you are familiar with using the command-line then you can use Legendary and import the game to your EGS, but you will need to do this one by one for each game.
-
guilt pleasure fr,
Oh, you're talking about the launcher? Just use Legendary. CLI-based, so performance isn't an issue. If you know how to use a command line, you'll know how to use legendary with no problem. You can even launch some games without ever connecting to Epic after downloading them. Highly recommend, it's what I use.
-
Usan el launcher de Epic para jugar?
Hay un launcher alternativo, Legendary. (https://github.com/derrod/legendary). Se usa con comandos (al menos la última vez que lo usé no tenía interfaz). Es.. interesante.
-
UPDATE on running Diabotical on Linux
Grab your favorite EGS client and install the game. For this purpose I am using legendary. Legendary is important later, so it is a good idea to have it installed regardless. At this stage, if you try running the game, the game will crash within moments, and spawn 2 windows: a Wine debug window, and a bugsplat window.
-
Is it safer to launch EPIC games with GOG? (fear of spyware)
If you want to avoid using the Epic Games Launcher, but still want to play the games you have there, you can use Legendary (which requires you to use a command line) or Heroic Games Launcher(which is based on Legengary and has a Graphical User Interface, so is much more user friendly). Both are open source.
What are some alternatives?
Wails - Create beautiful applications using Go
HeroicGamesLauncher - A Native GUI Epic Games Launcher for Linux [Moved to: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher]
neutralinojs - Portable and lightweight cross-platform desktop application development framework
SteamAchievementManager - A manager for game achievements in Steam.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
epicgames-freebies-claimer - Claim available free game promotions from the Epic Games Store.
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
iced - A cross-platform GUI library for Rust, inspired by Elm
ScreamAPI - Legit DLC Unlocker for Epic Online Services