tantivy
bevy
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tantivy | bevy | |
---|---|---|
48 | 573 | |
9,839 | 32,210 | |
3.3% | 3.8% | |
9.1 | 9.9 | |
5 days ago | 1 day ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tantivy
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SeekStorm VS tantivy - a user suggested alternative
2 projects | 22 Mar 2024
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What is Hybrid Search?
Tantivy - a full-text indexing library written in Rust. Has a great performance and featureset.
- Tantivy – Fast, OSS full-text search library in Rust
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RAG Using Unstructured Data and Role of Knowledge Graphs
By this I presume you mean build a search index that can retrieve results based on keywords? I know certain databases use Lucene to build a keyword-based index on top of unstructured blobs of data. Another alternative is to use Tantivy (https://github.com/quickwit-oss/tantivy), a Rust version of Lucene, if building search indices via Java isn't your cup of tea :)
Both libraries offer multilingual support for keywords, I believe, so that's a benefit to vector search where multilingual embedding models are rather expensive.
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Show HN: Quickwit – OSS Alternative to Elasticsearch, Splunk, Datadog
We also implemented our schemaless columnar storage optimized for object storage.
The inverted index and columnar storage are part of tantivy [0], which is the fastest search library out there. We maintain it and we decided to build the distributed engine on top of it.
[0] tantivy github repo: https://github.com/quickwit-oss/tantivy
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Pg_bm25: Elastic-Quality Full Text Search Inside Postgres
The issue for geo search is here: https://github.com/quickwit-oss/tantivy/issues/44
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Grimoire - A recipe management application.
Search index : Custom-built using tantivy.
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A Compressed Indexable Bitset
The roaring bitmap variant is used only for the optional index (1 docid => 0 or 1 value) in the columnar storage (DocValues), not for the inverted index. Since this is used for aggregation, some queries may be a full scan.
The inverted index in tantivy uses bitpacked values of 128 elements with a skip index on top.
> I didn't follow the rest of your comment, select is what EF is good at, every other data structure needs a lot more scanning once you land on the right chunk. With BMI2 you can also use the PDEP instruction to accelerate the final select on a 64-bit block
The select for the sparse codec is a [simple array index access](https://github.com/quickwit-oss/tantivy/blob/main/columnar/s...), that is hard to beat. Compression is not good near the 5k threshold though.
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Job: Rust + Retrieval Systems at Etsy
Hi /r/rust, I’m a SWE on Etsy’s Retrieval Systems team where we’re building a platform based on rust and tantivy (https://github.com/quickwit-oss/tantivy). We’re looking to bring two new engineers onto the team.
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Announcing Velo - Your Rust-Powered Brainstorming and Note-Taking Tool
Quick Search: Easily find specific notes with Velo's fuzzy-search feature, powered by tantivy. tantivy might have been a little overkill, but it was really easy to integrate.
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
sonic - 🦔 Fast, lightweight & schema-less search backend. An alternative to Elasticsearch that runs on a few MBs of RAM.
Amethyst - Data-oriented and data-driven game engine written in Rust
surrealdb - A scalable, distributed, collaborative, document-graph database, for the realtime web
Godot - Godot Engine – Multi-platform 2D and 3D game engine
milli - Search engine library for Meilisearch ⚡️
Fyrox - 3D and 2D game engine written in Rust
MeiliSearch - A lightning-fast search API that fits effortlessly into your apps, websites, and workflow
piston - A modular game engine written in Rust
quickwit - Cloud-native search engine for observability. An open-source alternative to Datadog, Elasticsearch, Loki, and Tempo.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
fselect - Find files with SQL-like queries
specs - Specs - Parallel ECS