taisei VS doomretro

Compare taisei vs doomretro and see what are their differences.

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taisei doomretro
3 4
873 621
1.8% -
9.2 9.9
8 days ago 5 days ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

taisei

Posts with mentions or reviews of taisei. We have used some of these posts to build our list of alternatives and similar projects.

doomretro

Posts with mentions or reviews of doomretro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing taisei and doomretro you can also consider the following projects:

ffmpeg-gl-transition - FFmpeg filter for applying GLSL transitions between video streams.

amdctl - Set P-State voltages and clock speeds on recent AMD CPUs on Linux.

Wisdom-Shaders - A Minecraft shaderspack. Offers high performance with high quality at the same time.

ccleste - Celeste Classic C source port for 3DS and PC.

woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

Touhou-Launcher - Multi-purpose launcher for the Touhou Project games.

SDL_mixer - An audio mixer that supports various file formats for Simple Directmedia Layer.

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).