taisei
cute_headers
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taisei | cute_headers | |
---|---|---|
3 | 5 | |
878 | 4,094 | |
1.8% | - | |
9.2 | 7.0 | |
6 days ago | about 2 months ago | |
C | C | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
taisei
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How does ZUN program the spellcards
Taisei Project, which is a Touhou fangame, might be of good help; its source code is available to the public. It's written in C though.
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2 winners of Steam Keys for Really Big Sky [indie Twin Stick shooter]
I like Taisei
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CCP is offering up to ₱2 million in grants for your Philippine mythology project
Someone should make a bullet hell game featuring Philippine mythology, like how Touhou features Japanese ones. And of course all the characters should be overpowered girls as well. Maybe we can borrow code from Taisei Project, then make the story and bullet patterns from there.
cute_headers
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How many colors are too many colors for Windows Terminal?
- https://github.com/RandyGaul/cute_headers/blob/master/cute_s...
It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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[C/C++]How do "header only" source files work?
Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
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Looking for code only game engine
single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.
What are some alternatives?
ccleste - Celeste Classic C source port for 3DS and PC.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
ffmpeg-gl-transition - FFmpeg filter for applying GLSL transitions between video streams.
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
doomretro - The classic, refined DOOM source port. For Windows PC.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Wisdom-Shaders - A Minecraft shaderspack. Offers high performance with high quality at the same time.
FCL - Flexible Collision Library
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.
Touhou-Launcher - Multi-purpose launcher for the Touhou Project games.
cstore_fdw - Columnar storage extension for Postgres built as a foreign data wrapper. Check out https://github.com/citusdata/citus for a modernized columnar storage implementation built as a table access method.