systray
sciter
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systray | sciter | |
---|---|---|
6 | 84 | |
3,091 | 2,562 | |
2.0% | 0.2% | |
4.0 | 0.0 | |
5 months ago | 11 months ago | |
Go | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
systray
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Systray is not showing icon.
I am using github.com/getlantern/systray to show menu in the windows tray in my Wails app. It works fine during development and shows icon but in production it throws this error:
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Toolkit-agnostic system tray in Go (based on getlantern, using DBus for Linux)
thank you. i already saw it and merged it with my local temporary fork. in getlanterns repo is a windows-only PR for left click (WM_LBUTTONUP) - that and middle click (WM_MBUTTONUP) could be added together with the sni versions.
The original getlantern systray works with i3 (because gtk's tray system does); are there plans to support non-dbus trays?
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Is there is good GUI for Golang ?
Just gonna give a shout out for https://github.com/getlantern/systray which I use in one of my projects. Tested on Windows and Linux Mint, works great.
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Yet another way to convert a website (with backend) to desktop app
I use systray to show web server in Notification Area.
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CLI for Windows with Go
Of course, already exists that library for using Notification Area. getlantern/systray
sciter
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
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Digital Audio Workstation Front End Development Struggles
I agree web stuff is really the best way to develop UIs. Good luck making responsive stuff in C++ for example. The paradigm of HTML, CSS, and JS is extremely powerful and even allows you to use canvas, webgpu, wasm.
There are multiple commercial projects that use web dev paradigm for GUIs:
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RePalm
I did UI part of it.
Up until last year my Sciter ( https://sciter.com ) worked on WinCE.
Dropped support after my last customer that was using WinCE decided to drop support of that OS.
WinCE had pretty solid and stable core runtime and API. Graphics was limited by GDI (no antialiasing and alpha channel) but that was the only major problem.
What are some alternatives?
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
fyne - Cross platform GUI toolkit in Go inspired by Material Design
flexboard - React component library for re-sizable sidebars
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
NanoGUI - Minimalistic GUI library for OpenGL
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Wails - Create beautiful applications using Go
libRocket - libRocket - The HTML/CSS User Interface library