SWIG
sol2
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SWIG | sol2 | |
---|---|---|
25 | 20 | |
5,463 | 3,860 | |
1.2% | - | |
9.8 | 3.9 | |
about 18 hours ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SWIG
- Swig – Connect C/C++ programs with high-level programming languages
- Using Lua with C++
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Purego – A library for calling C functions from Go without Cgo
How is this any different than a mature tool such as SWIG (https://www.swig.org/)?
I've used SWIG extensively with Python to call C code and import C headers for testing/tooling purposes.
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How does Golang communicate with C++?
For pure C, CGO. For C++ they are likely creating shims with Swig: https://www.swig.org/
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I feel really dumb whenever I take a coding test for a job
I mostly write in C and C++ so for language bindings I use Swig a lot. Say Im creating a machine learning library in C++, its very easy to create a Python API that can call the C++ classes and methods using Swig. iirc, I am using the same swig interface file to create bindings for Python, OCaml, R and even Fortran. Feel free to DM me if you got any more questions or anything!
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Is there a way to use a c++ project in a python project?
Swig can make c++ types and functions available to python.
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Boxflow - A universal layout engine written in Zig
The likes of SWIG is often used to link C library-like code to 11-ish other widely used languages.
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How do SWIG and LLVM compare as language ecosystems?
But, you might find these links interesting: * https://github.com/swig/swig/issues/918 * https://github.com/kaby76/swigged.llvm
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Recommendation for software to aid with creating a C# wrapper around a c++ library
Or take a look at the tools CppSharp or SWIG, s.a. Example for SWIG to wrap C++ library in .Net 6.
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Is there a compiler that can compile source code into a bunch of source codes for different platforms?
This sounds a bit like SWIG. You give SWIG an "interface file" describing the API of a library, and it uses that to spit out a bunch of language-specific bindings for that library.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
Sol for fast lua embedding
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
So far, it has been cumbersome to embed it into C-language projects, because it's C-interface is hard to use and poorly documented. Because of this, many choose to just use python or lua instead.
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
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Why the C Language Will Never Stop You from Making Mistakes
Off topic, but this is the author of my favourite Lua C++ binding library (https://github.com/ThePhD/sol2). Great guy!
What are some alternatives?
cffi
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
Cython - The most widely used Python to C compiler
djinni
JavaCPP - The missing bridge between Java and native C++
JNA - Java Native Access
libffi - A portable foreign-function interface library.
PyCUDA - CUDA integration for Python, plus shiny features
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
pybind11 - Seamless operability between C++11 and Python
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
ChaiScript - Embedded Scripting Language Designed for C++