swift-evolution
Vapor
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swift-evolution | Vapor | |
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124 | 57 | |
15,003 | 23,775 | |
0.8% | 0.5% | |
9.7 | 8.3 | |
6 days ago | 8 days ago | |
Markdown | Swift | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swift-evolution
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Byte-Sized Swift: Building Tiny Games for the Playdate
[A Vision for Embedded Swift](https://github.com/apple/swift-evolution/blob/main/visions/e...) has the details on this new build mode and is quite interesting.
> Effectively, there will be two bottom layers of Swift, and the lower one, “non-allocating” Embedded Swift, will necessarily be a more restricted compilation mode (e.g. classes will be disallowed as they fundamentally require heap allocations) and likely to be used only in very specialized use cases. “Allocating” Embedded Swift should allow classes and other language facilities that rely on the heap (e.g. indirect enums).
Also, this seems to maybe hint at the Swift runtime eventually being reimplemented in non-allocating Embedded Swift rather than the C++ (?) that it uses now:
> The Swift runtime APIs will be provided as an implementation that’s optimized for small codesize and will be available as a static library in the toolchain for common CPU architectures. Interestingly, it’s possible to write that implementation in “non-allocating” Baremetal Swift.
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Borrow Checking Without Lifetimes
I may be out of my depth here as I've only casually used Rust, but this seems similar to Swift's proposed lifetime dependencies[1]. They're not in the type system formally so maybe they're closer to poloneius work
[1]: https://github.com/apple/swift-evolution/blob/3055becc53a3c3...
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Functional Ownership Through Fractional Uniqueness
Swift recently adopted a region-based approach for safe concurrency that builds on Milano et al’s ideas: https://github.com/apple/swift-evolution/blob/main/proposals...
- Swift-evolution/proposals/0373-vars-without-limits-in-result-builders.md
- The Swift proposal that removed the ++ and –- operators (2017)
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Crafting Self-Evident Code with D
No, it's not. Refcounting CAN be a garbage collection algorithm, but in Swift it's deterministic and done at compile time. Not to mention recently added support for non-copyable types that enforces unique ownership: https://github.com/apple/swift-evolution/blob/main/proposals...
- Statically link Swift runtime libraries by default on supported platforms
- (5.9) What is the point of a SerialExecutor that can silently re-order jobs?
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Mac shipments grow 10%, as all major PC brands see downturns.
You can stackallocate buffers with unsafe Swift but it's not exactly fun to use. https://github.com/apple/swift-evolution/blob/main/proposals/0322-temporary-buffers.md
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Can someone explain how Task really works in terms of threads (I couldnt ask all the questions with the swift team today)?
If the docs do not suffice, read the concurrency proposals of Swift Evolution. The authors describe the semantics in a very detailed way there.
Vapor
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Swiftly Chatting: Building Chatbots with Botter
Botter works in tandem with Vapor, which handles the server-side functions of your project. This powerful combination allows you to focus on what matters most - creating an engaging and effective chatbot.
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Issue with Vapor Server
// swift-tools-version: 5.8 // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription let package = Package( name: "MyServer", platforms: [.macOS("12.0")], products: [ // Products define the executables and libraries a package produces, and make them visible to other packages. .executable( name: "MyServer", targets: ["MyServer"]), ], dependencies: [ .package(url: "https://github.com/vapor/vapor.git", .upToNextMajor(from: "4.70.0")), // Dependencies declare other packages that this package depends on. // .package(url: /* package url */, from: "1.0.0"), ], targets: [ // Targets are the basic building blocks of a package. A target can define a module or a test suite. // Targets can depend on other targets in this package, and on products in packages this package depends on. .executableTarget( name: "MyServer", dependencies: [ .product(name: "Vapor", package: "vapor") ]), .testTarget( name: "MyServerTests", dependencies: ["MyServer"]), ] )
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Is it possible/straightforward to have a webserver baked in to an iOS app?
Otherwise there's https://github.com/vapor/vapor
- A Look at the Crystal Programming Language for Humans
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Most effective approach for building a client/server application (MacOS)
The Swift/Vapor project is a relatively easy way to do it.
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First contract, how much should I charge?
Opening this webpage (https://vapor.codes) cranks my CPU (5800x3d) to 100% instantly. Why?
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Swift outside the Apple ecosystem
Vapor is the most popular non-Apple-ecosystem Swift project. There have been a few others, but none particularly popular.
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Idea for small project? (without touching any UI)
Server-side apps (typically via Vapor)
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Why I selected Elixir and Phoenix as my main stack
My first option other than PHP was using Swift and Vapor. I have made some projects with iOS and Objective-C, maybe I could also learn Swift and create both native iOS apps and backends with the same language.
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I've just released my new app which allows you to use your iPhone as a webcam when livestreaming
StreamCam is written 100% in Swift, SwiftUI & Combine. The serverside is handled with Vapor.
What are some alternatives?
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
Perfect - Server-side Swift. The Perfect core toolset and framework for Swift Developers. (For mobile back-end development, website and API development, and more…)
foundationdb - FoundationDB - the open source, distributed, transactional key-value store
Alamofire - Elegant HTTP Networking in Swift
kotlinx-datetime - KotlinX multiplatform date/time library
Kitura - A Swift web framework and HTTP server.
okio - A modern I/O library for Android, Java, and Kotlin Multiplatform.
hummingbird - Lightweight, flexible HTTP server framework written in Swift
PeopleInSpace - Kotlin Multiplatform project with SwiftUI, Jetpack Compose, Compose for Wear, Compose for Desktop, Compose for Web and Kotlin/JS + React clients along with Ktor backend.
swifter - Tiny http server engine written in Swift programming language.
swift-algorithms - Commonly used sequence and collection algorithms for Swift
GCDWebServer - The #1 HTTP server for iOS, macOS & tvOS (also includes web based uploader & WebDAV server)