swift-async-algorithms VS BreadBuddy

Compare swift-async-algorithms vs BreadBuddy and see what are their differences.

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swift-async-algorithms BreadBuddy
6 5
2,776 119
3.4% -
6.7 0.0
12 days ago almost 2 years ago
Swift Swift
Apache License 2.0 BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

swift-async-algorithms

Posts with mentions or reviews of swift-async-algorithms. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-16.
  • Swift Concurrency: Sequential Async Task Architecture
    1 project | /r/swift | 31 May 2023
    Last weekend, I started reading up on Swift Concurrency through the use of async-await, actors, etc... I really liked what I read and thought of converting my current code to use these new Swift Concurrency tools and ditch the GCD. I used continuation to convert all methods with completion handlers from the Device class to async throw methods and turned Device into an actor in order to protect some members from race conditions. Once more, I am faced with the issue of calling the async methods of the Device actor one by one (waiting for each ones completion before starting the next one). I spent a lot of time thinking on how to do this and came across a number of useful references such as this one and this one. I tried to think of ways of implementing such a channel in my controller class, to guarantee sequential execution of different tasks that require the underlying library, but I'm facing a few issues with this approach:
  • Let's do a quick poll: Async/Await vs Combine in your codebase going forward
    1 project | /r/swift | 5 Dec 2022
    AsyncStreams also now has the associated AsyncAlgorithms library https://github.com/apple/swift-async-algorithms which covers a lot of the Combine features (debounce, merge zip etc.)
  • XCTest: How do you test async fuctnions?
    1 project | /r/swift | 2 Oct 2022
    You might find the treasure trove known as Swift Async Algorithms and look at their test suite.
  • Functional Reactive Programming
    9 projects | news.ycombinator.com | 16 Aug 2022
    https://github.com/apple/swift-async-algorithms

    Requires Xcode 14, which is still in beta and cannot push to the App Store.

    Also, Apple fucked their back port badly. It’s supposedly fixed now, but if you built an app that used async/await anywhere in Xcode 13.X and a user installed running iOS 12/13/up to 14.5 they’d crash on launch.

    So I personally wouldn’t trust it, and instead just push to raise your iOS minimum. I’ve had no problems requiring iOS15 in my projects over 1M installs

  • Anyone know how to create a collection view using RxSwift? I can't seem to find a tutorial on how to create a basic collection view in RxSwift, was able to find ones for Table View though. Appreciate your help!
    1 project | /r/iOSProgramming | 11 Aug 2022
    Asynchronicity is only one aspect of Functional Reactive Programming. You’re comparing single values vs. multiple values. AsyncStream is a better analog, but I’m pretty sure you still need to bring in swift-async-algorithms to have an apples-to-apples comparison.
  • SwiftUI in 2022
    7 projects | news.ycombinator.com | 25 May 2022

BreadBuddy

Posts with mentions or reviews of BreadBuddy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-25.

What are some alternatives?

When comparing swift-async-algorithms and BreadBuddy you can also consider the following projects:

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reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

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