swe-handbook
Collection of my notes and resources to help you get better as a software engineer đź“š (by abdulrahmanAlotaibi)
design-patterns-for-humans
An ultra-simplified explanation to design patterns (by kamranahmedse)
swe-handbook | design-patterns-for-humans | |
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2 | 9 | |
10 | 45,805 | |
- | 0.7% | |
4.8 | 2.5 | |
over 1 year ago | about 2 months ago | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swe-handbook
Posts with mentions or reviews of swe-handbook.
We have used some of these posts to build our list of alternatives
and similar projects.
design-patterns-for-humans
Posts with mentions or reviews of design-patterns-for-humans.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-30.
- Ask HN: How to handle Asian-style “Family name first” when designing interfaces
- Cool Github repositories for Everyone
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15 tools and resources every developer should know about in 2022
2. Design patterns for humans
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[OC] My job search as a self-taught software engineer with no professional work experience
For the first point, what really helped me is taking a look at the various design patterns that are usually used. However, do not force a design pattern into code, it should come naturally to you which pattern fits to a problem. A great resource I can recommend is the README.md file on this GitHub project.
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UNITY Question: How would one develop a random loot generation based on rarity/prefix using scriptable objects that effect the item stats without hardcoding each individual item variant?
I'd recommend reading gang of four design patterns https://github.com/kamranahmedse/design-patterns-for-humans
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Testing with NestJS like a Pro
If you want to learn more about design patterns, don't forget to take a look at Design Patterns for Humans, it's an incredible repository with many interesting examples that you can apply when you want to use a design pattern to solve a specific problem.
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Generating Trees Images, Part 2. Geometry, Graphics and DOM
Ideally, we would write a facade for those methods and provide an API like:
- Design Patterns for Humans
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How does cacheing in classes actually work?
https://github.com/kamranahmedse/design-patterns-for-humans#-singleton