SVG++
OpenMVG (open Multiple View Geometry)
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SVG++ | OpenMVG (open Multiple View Geometry) | |
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2 | 10 | |
521 | 5,457 | |
- | 1.7% | |
5.4 | 6.6 | |
about 2 months ago | about 1 month ago | |
C++ | C++ | |
Boost Software License 1.0 | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SVG++
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Realtime rasterization of vector graphics
Maybe SVG++, if you're looking for an industrial-grade solution?
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Plain Text. With Lines
Congratulations, now you replaced a trivial file format that (from a quick glance at the code) needed about ~35 of easily readable and self-contained Lua code to parse with an external dependency that would be much larger and harder to follow and either having (at least) an XML parser as its own dependency or implementing its own XML parsing, as well as being at the mercy of their developers. Also unless you are using some highly popular library, you may end up with some abandoned dependency.
Examples of both are at [0] (C++ based parser, you'd also need to write some bindings for lua) and [1] (Lua based parser for a subset of the format, abandoned for almost a decade).
There are times when using an external dependency might be a good idea, but a text-based file format that describes lines and can be implemented in a few lines of code is not one.
OpenMVG (open Multiple View Geometry)
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HELP!!
Try to find a community that will know more about openMVG, like the discussion tab on their github.
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Import many photogrammetry software's scenes into Blender
OpenMVG (JSON, NVM, PLY)
- 10 years of OpenMVG. A developer perspective.
- 10 years of OpenMVG - A developer retrospective
- Sharing feedback on 10 years of OSS on OpenMVG
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
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helpful pointers to state-of-the-art material for depth estimation from multi-view videos captured from cameras with arbitrary poses.
I am looking for some pointers to papers/open-source software that can do fast and accurate depth estimation from multi-view videos. I am aware of colmap and OpenMVG software but was curious to know if there are others out there that outperform these. I am also interested in any state-of-the-art for depth estimation using unsupervised or self-supervised neural networks.
- Packages for Bundle Adjustment
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Does anyone have open source C++ projects that I can try contributing to?
OpenMVG is super cool, and the project lead Pierre is very generous with his time.
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Using Meshroom as a lib in python
Meshroom is just a Python wrapper for VSfM. OpenMVS seems like the package most customizers are starting to use. https://github.com/openMVG/openMVG
What are some alternatives?
tesseract-ocr - Tesseract Open Source OCR Engine (main repository)
colmap - COLMAP - Structure-from-Motion and Multi-View Stereo
VTK - Mirror of Visualization Toolkit repository
OpenCV - Open Source Computer Vision Library
CxImage
Meshroom - 3D Reconstruction Software
OpenSfM - Open source Structure-from-Motion pipeline
OpenImageIO - Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
CImg - The CImg Library is a small and open-source C++ toolkit for image processing
ODM - A command line toolkit to generate maps, point clouds, 3D models and DEMs from drone, balloon or kite images. 📷