tailwindcss
tauri
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tailwindcss | tauri | |
---|---|---|
7 | 469 | |
719 | 77,154 | |
1.1% | 2.8% | |
5.0 | 9.8 | |
4 months ago | 5 days ago | |
JavaScript | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tailwindcss
- SvelteKit + Tailwind CSS - I made a script to automate the setup!
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Discrepancies between Tailwind Playground and Tailwind in Svelte
I install Tailwind in Svelte using svelte-adder. But, when typing the same code in App.svelte (using svelte-adder, I get this.
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What's the correct way of setting up Tailwind with SvelteKit in 2022?
(Or related package manager). It’s a simple adder that does a couple things - namely creates a tailwind config file, adds dependencies to package.json, and initializes tailwind directives in a main css file. Immediately able to use tailwind after doing this. docs if you’d like more info
- Svelte + Vite + Electron
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Tailwind 3 isn’t generating new classes when developing in SvelteKit
how did you add it to your project. for new projects I recommend using svelte-add
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Making sense of Tailwind in Svelte
I'm using Tailwind with SvelteKit on my personal website and I was very pleased to find a tool that will setup Tailwind in a SvelteKit project - https://github.com/svelte-add/tailwindcss.
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How to add TailwindCSS to SvelteKit
Credit for this package: https://github.com/svelte-add/tailwindcss
tauri
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
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Why Bloat Is Still Software's Biggest Vulnerability
I think Tauri is the most established framework using that approach
https://tauri.app
What are some alternatives?
sveltekit-electron - Minimal Sveltekit + Electron starter template.
Wails - Create beautiful applications using Go
sveltekit-shiki-code-highlighting - SvelteKit Shiki syntax highlighting: use any VSCode colour theme to accessibly syntax highlight code on your SvelteKit app with line numbers.
neutralinojs - Portable and lightweight cross-platform desktop application development framework
svelte-adders - Easily add integrations and other functionality to Svelte apps
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
sveltekit-simple-image-gallery - Simple Svelte responsive image gallery: create a ribbon gallery, using Svelte dimension bindings to maintain the aspect ratio of all images.
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
svelte-meta-tags - Svelte Meta Tags provides components designed to help you manage SEO for Svelte projects.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
clean-svelte-vite-electron - Cleanly combines svelte vite and electron.
iced - A cross-platform GUI library for Rust, inspired by Elm