supercollider
JUCE
Our great sponsors
supercollider | JUCE | |
---|---|---|
64 | 105 | |
5,185 | 6,073 | |
1.2% | 2.0% | |
8.5 | 9.5 | |
4 days ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
supercollider
-
Recreating the THX Deep Note (2009)
Link to the audio programming language / server they're using in the article: https://github.com/supercollider/supercollider
-
supercollider VS midica - a user suggested alternative
2 projects | 12 Aug 2023
-
MuseScore 4.1 is now available
For the intrepid, especially those annoyed with the purported input-sluggishness of musescore et al, an interesting text-based alternative is LilyPond https://lilypond.org/
My dad wrote an opera using LilyPond in vim, though I believe these days he's actually doing more with supercollider, which skips sheetmusic and goes right to sounds: https://supercollider.github.io/
- Has anyone tried automated mastering?
-
Why'd you choose programming?
Weirdly enough,I got into programming through music. I got into making experimental electronic music and ended up learning SuperCollider. Figured I’d have to get a real job at some point and I liked learning Supercollider enough that I figured I should try to go back to school and learn some more useful programming languages
-
13 Years of History Teaching - Now Thrown Into CS.
So you’re wondering what would making music with code look like? The tools I’m familiar with are TidalCycles, Sonic Pi, and SuperCollider. I’m having a hard time describing what it’s like to make music with tools like these so here’s a video of a performance. One person is live coding the music and the other is live coding the visuals. I think it’s super cool how the music is improvised and built over time by layering commands. Some keywords you could search to see more examples would be Algorave and Livecoding.
-
Has anyone else noticed a weird noise coming from their Starlite?
So far mostly Vim (not for coding, just writing so far), NetHack, Firefox, and mpd and ncmpcpp. Also mpv occasionally. I'm planning on installing SuperCollider at some point too and getting back into that, but that shouldn't be too heavy either.
-
Clicks & Cuts Minimal Sounds & One Shots
I would say no there aren't any sample packs for this kind of stuff because this entire scene developed around using a samplers and sampling as well as some computer tools like Max/Msp, SuperCollider, Recycle, Cool Edit Pro and some other stuff I am quite likely forgetting at the moment. Also you might look at some of the IRCAM stuff too.
- Ask HN: What audio/sound-related OSS projects can I contribute to?
-
Is there any alternative to sonic pi?
Sonic pi is basically a wrapper for the amazing language Supercollider (https://supercollider.github.io/). I highly recommend watching Eli Fieldsteel's excellent tutorials on it (https://www.youtube.com/watch?v=yRzsOOiJ_p4&list=PLPYzvS8A_rTaNDweXe6PX4CXSGq4iEWYC) to see some of what its capable of (I think he is almost a finished a new book on it as well).
JUCE
-
3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
-
Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
-
Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
-
What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
-
How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
-
Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
-
Common Audio Production
C++ has https://juce.com/, I think.
-
Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
Sonic Pi - Code. Music. Live.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
faust - Functional programming language for signal processing and sound synthesis
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
Viper4Android-presets - This repository finds a collection of preset for viper4android 2.7+
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
csound - Main repository for Csound
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
pure-data - Pure Data - a free real-time computer music system
audiogridder - DSP servers using general purpose computers and networks
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.