sundial-gc
WIP: my Tweag open source fellowship project (by Avi-D-coder)
starlight
JS engine in Rust (by Starlight-JS)
sundial-gc | starlight | |
---|---|---|
1 | 7 | |
7 | 517 | |
- | 0.8% | |
1.8 | 1.8 | |
over 4 years ago | over 3 years ago | |
Rust | Rust | |
Apache License 2.0 | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sundial-gc
Posts with mentions or reviews of sundial-gc.
We have used some of these posts to build our list of alternatives
and similar projects.
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Novel Garbage Collection Technique for Immutable Cycle-Free Data
It's not the same, but I made use of immutable monophonic types at compile time generated bitsets representing type relations for a similar purpose in sundial-gc. The design doc is bit out of date, but roughly describes my the implementation. Unfortunately Rusts's type system just is not there yet so the API is holding up the project (blog post pending).
starlight
Posts with mentions or reviews of starlight.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-30.
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Really it have to be some kind of virus that spreads sneakly
I have great news
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gc-shadowstack: Implementation of shadow stack algorithm to track GC rooted objects.
Hello to all! This crate implements Shadow Stack algorithm which allows to track GC objects on stack with almost zero overhead! This algorithm is used inside Restricted Python and seems to work very well. This crate soon will replace DIY shadow stack implementation in starlight(JS engine in Rust) too.
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March 2021 monthly "What are you working on?" thread
Working on startup snapshots in starlight. I already have very basic implementation which allows to initialize runtime in just 17 microseconds from snapshot vs 23 microseconds without snapshot when every builtin is created from scratch. Future work is aimed mostly on making deserialization faster
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Reference counting GC vs tracing GC and JITs
Hi to all! I'm working on starlight (JS engine in Rust) and I can't choose memory management technique: Right now I have conservative on stack precise on heap GC which somehow manages to work but still has segfaults and I'm also working on rcgc feature which will use RC as GC algorithm but my main question: is it worth using RC over tracing cycle and how hard it will be to implement JIT when RC is used? I've never seen any runtimes that use RC and implement JIT.
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Starlight: JS engine focused on performance in Rust.
There's test262_passed file in repo, you can take a look at what tests pass :)