sugarcube-2
SugarCube is a free (gratis and libre) story format for Twine/Twee. (by tmedwards)
tweego
Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go. (by tmedwards)
sugarcube-2 | tweego | |
---|---|---|
18 | 11 | |
202 | 138 | |
3.0% | 4.3% | |
8.6 | 0.0 | |
10 days ago | 9 months ago | |
JavaScript | Go | |
BSD 2-clause "Simplified" License | BSD 2-clause "Simplified" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sugarcube-2
Posts with mentions or reviews of sugarcube-2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-23.
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Issues with Numberpool Macro
I'm currently using Twine 2.3.9 with Sugarcube 2.36.1 and trying to run the numberpool macro. I've posted the CSS and JS files into the "Edit Story Stylesheet" and "Edit Story JavaScript" text boxes, respectively. But when I try to run the numberpool macro, I wind up with the error code:
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Twine for beginners
SugarCube is a little more barebones, but this also means more freedom. If you are a little more experienced with HTML, CSS and JavaScript (or plan to learn some by making a Twine game), I'd recommend learning SugarCube rather than Harlowe. Documentation: https://www.motoslave.net/sugarcube/2/
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How to create a story game with Javascript
You can go without it and feel fine. But if you have custom stuff, you'll use some macros and scripts. What are they? Imagine Twine as a core, but it has various engines that do things differently. It supports four such engines(story formats) to make the creation process more accessible. Each of them varies in complexity. In this article, I'll be using SugarCube.
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Question regarding variables
I strongly suggest you consider changing your project to using the 2.x series of SugarCube instead.
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Help learning to create macros and/or widgets
As for examples, I would suggest looking at the source code of SugarCube's own built-in macros, because they use the same APIs as you would to create your own custom macros.
- Changing the tooltip for the UI Buttons
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How To Make a Sliding Bar
I'd recommend switching to the SugarCube story format, if it's not too late for you to do that. It has an approach which is far more open and amenable to creating your own custom inputs, such as sliding bars.
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Well hello I have a newbie question about using a custom GUI for twine stories
I strongly recommend using the SugarCube story format, since it's flexible and has the most built-in tools of any of the default Twine story formats. In the SugarCube "CSS" documentation section, it shows you how you can change backgrounds using tags you set in your passages and CSS you put in your Stylesheet section. Also, if you really want to have your own UI in SugarCube, you can use the StoryInterface special passage to change the layout however you want (though this will take knowing a bit of HTML and CSS).
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Pre-checked Checkbox
This means that you just need to update your version of SugarCube to get your code to work. The easiest way to do that is to just update to the latest stable release of the Twine editor. If you're not using the Twine editor, then you can download the latest version of the SugarCube story format from the SugarCube site.
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Selectors and stuff css for Stylesheet twine
I'm not quite sure what you mean by a "full list of selectors". I'd recommend checking out the SugarCube "CSS" documentation, especially the "Built-in Stylesheets" section. You might also check out the "Bleached" stylesheet, from the SugarCube 2 page.
tweego
Posts with mentions or reviews of tweego.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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HTML text based game, how to ?
This game was made originally with Tweego for the Twine interactive fiction engine (which is where you should start).
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How do you keep things organized in your story?
Anyway, I eventually tried using TweeGo instead of the web editor, and I have found it to be a huge boon to my workflow!
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Sugarcube devs, what’s your usual development process looks like? Any tips to streamworking faster/smarter?
Second, (and this one probably IS relevant), I moved out of the Twine editor and into the waiting arms of Tweego And oh my word, it has helped so much.
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history of twine?
There are a number of modern TWEE (Notation) command line "compilers" that are in use today, TweeGo being the most popular of them in my opinion.
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How to create a story game with Javascript
You'll need to install Tweego, a tool that can parse stories as files in any preferred text editor. Be aware of its limitations, though:
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Can Emacs display html character representation as the actual characters?
I have to edit an archive that is full of HTML character representations such as '. It is not an actual HTML file, though, but rather a file generated by Tweego. The HTML representations are not pleasant to read, but I wouldn't change the file. Would it be possible to simply make they appear rendered, for my own sake?
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Twine is an open-source tool for telling interactive, nonlinear stories
There's a text-based representation called twee. You can use tweego (https://github.com/tmedwards/tweego) to convert between twee and html/twine.
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Twine 2.5 layout is very clicky and mouse-hunty (Helpful suggestions after the whining)
Good set of feedback. The Twine UI could definitely use some improvements, but you may want to consider looking into a Twee-based workflow for better control over your experience. Tools like Tweego let you write Twine stories in raw text files, which you can lay out and edit however you want in an editor of your choice. You can find past discussions about how to get started on this subreddit.
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A simple, near unimportant question
In general, though, standard workflow is to use Tweego as your compiler and VS Code as your editor with the Twee3 Language Tools extension. There are plenty of other extensions for spellcheck or JS/CSS linting, but T3LT is the essential one. All of those are available for free, though there's resources online and elsewhere on the sub that'll explain how to get them running better than I can.
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
What are some alternatives?
When comparing sugarcube-2 and tweego you can also consider the following projects:
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables [GET https://api.github.com/repos/lure0xaos/TwineHacker: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository]
twine - Utilities for interacting with PyPI
twinejs - Twine, a tool for telling interactive, nonlinear stories
dialogger - A simple cross-platform dialogue graph editor.
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).
twine-specs - Specs related to Twine