stevenarella
WASI
Our great sponsors
stevenarella | WASI | |
---|---|---|
12 | 45 | |
1,422 | 4,582 | |
- | 2.4% | |
0.0 | 7.0 | |
5 days ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stevenarella
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I’m on a crusade
Client side: - https://github.com/Thinkofname/steven - https://github.com/iceiix/stevenarella - https://github.com/DarkZek/RustCraft
- Minecraft - Rust Edition
- Minecraft in Minecraft… powered by Rust.
- Stevenarella: Multi-protocol Minecraft-compatible client written in Rust
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[Media] Announcing Valence: A Rust Framework for Building Minecraft Servers
stevenarella perhaps? 🙂
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Is it possible to make a Minecraft mod in Rust(lang)?
I suppose you could mod Stevenarella, which is a libre Minecraft client written in Rust, but it's very incomplete.
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"I'd liken this to rape, actually"
Not paladin-levels of morality? https://github.com/iceiix/stevenarella/issues/562
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Leafish, a work-in-progress open-source alternative Minecraft client written in Rust
iceiix, the dev of stevenarella, is not as active sadly and it can take quite a while for them to respond to issues and pull requests. There was also a disagreement on the direction of a part of the project. If you check some Github discussions there were some discussions about it and this fork was made to accelerate development and do some large changes (e.g. remove web support, making the application multithreaded, move to a modern renderer, etc).
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Looking for a free Minecraft client that doesn't use any of Mojang's code.
I haven't tried this project personally, but https://github.com/iceiix/stevenarella seems to be what you are looking for. It is an interesting thought that perhaps it is possible to play minecraft with completely free software.
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Feather, A Minecraft server implementation in Rust
There's also stevenarella, an implementation of the Minecraft client in Rust. I found these two projects just googling to see if anyone had ever attempted to do reimplementations of these things, and Feather was the first result. I'm both surprised and not surprised by how little known these projects are, including other Minecraft reimplemtations. Since I didn't know, I thought maybe other people who didn't know might be interested.
WASI
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WASI 0.2.0 and Why It Matters
WASI Co-chair here. Nothing in WASI is "somehow blocked by Google", or indeed blocked by anyone at all. Graphics support in WASI hasn't been developed simply because nobody has put energy into developing graphics support in WASI.
At the end of 2023 we counted around 40 contributors who have been working on WASI specifications and implementations: https://github.com/WebAssembly/meetings/blob/main/wasi/2023/... . That is a great growth for our project from a few years ago when that issue was filed, but as you can see from what people are working on, its all much more foundational pieces than a graphics interface. Also, if you look at who is employing those contributors, its largely vendors who are interested in WASI in the context of serverless. That doesn't mean WASI is limited to only serverless, but that has been the focus from contributors so far.
By rolling out WASI on top of the WASM Component Model we have built a sound foundation for creating WASI proposals that support more problem domains, such as embedded systems (@mc_woods and his colleagues are helping with this), or graphics if someone is interested in putting in the work. Our guide to how to create proposals is found here: https://github.com/WebAssembly/WASI/blob/main/Contributing.m... .
- WASI Launching Preview 2
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Missing the Point of WebAssembly
> As I understand it, it's not even really possible today to make WebAssembly do anything meaningful in the browser without trampolining back out to JavaScript anyway, which seems like a remarkable missed opportunity.
That's the underlying messy API it's built on. There are specs to make the API more standardized like https://github.com/WebAssembly/WASI
But overall, yeah, it feels like a shiny new toy everyone is excited about and wants to use. Some toys can be fun to play with, but it doesn't mean we have to rewrite production systems in it. Sometimes, or most of the time, toys don't become useful tools.
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Running WASI binaries from your HTML using Web Components
Snapshot Preview 1 is the standard all tools are building to right now. The specification is available here: https://github.com/WebAssembly/WASI/blob/main/legacy/preview...
It's pretty unreadable though!
Preview 2 looks like it will be a big change, and is just being finalised at the moment. I'd expect that when preview 2 is available there will be an improvement in the quality of documentation. I'm not sure how long it will take after release for tools to start switching to it. I'd expect Preview 1 will still be the main target at least for the rest of this year.
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WASI: WebAssembly System Interface
> Like WTF does this mean? The repo tells me nothing
Directly above the sentence you quoted:
"Interposition in the context of WASI interfaces is the ability for a Webassembly instance to implement a given WASI interface, and for a consumer WebAssembly instance to be able to use this implementation transparently. This can be used to adapt or attenuate the functionality of a WASI API without changing the code using it."
> and I've still yet to see a clear write-up about what WASI is.
In the same document: [0]
> WTF is wit?
The first link in that document ("Starting in Preview2, WASI APIs are defined using the Wit IDL.") is [1].
> I click on "legacy" and I see preview0 and preview1, which are basically unreadable proto-specs.
The README for the legacy directory [2] clearly explains what they are.
> Where's a single well-written WASI spec?
"Development of each API happens in its own repo, which you can access from the proposals list." [3]
> Whatever WASI is doing, I don't like it.
Clearly not - you've gone out of your way to ignore all of the documentation that answers your questions.
> And neither does AssemblyScript team apparently
The AssemblyScript team have a bone to pick with WASI based on their misunderstanding of what WASI is for (it is not intended for use on the web) and WASI's disinterest in supporting UTF-16 strings. You can see for yourself in [4].
[0]: https://github.com/WebAssembly/WASI/tree/main#wasi-high-leve...
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A Gentle Introduction to WebAssembly
The Bytecode Alliance initiated a sub-project called the WebAssembly System Interface (WASI). WASI is an API that allows WebAssembly access to system features such as files, filesystems, Berkeley sockets, clocks, and random numbers. WASI acts as a system-level interface for WebAssembly, so incorporating a runtime into a host environment and building a platform is easier.
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Spin 1.0 — The Developer Tool for Serverless WebAssembly
We are excited to contribute back to Wasmtime and the component model, as well as to new projects and proposals emerging in this space (such as new Wasm proposals, like WASI Preview 2, wasi-keyvalue, wasi-sql or wasi-cloud).
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The Tug-of-War over Server-Side WebAssembly
I've been reading the following repositories.
https://github.com/WebAssembly/WASI/blob/main/Proposals.md
What are some alternatives?
Leafish - A minecraft-like multi version client implemented in Rust.
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
web-minecraft - PoC Minecraft client written in Javascript (1.16.5 offline mode working)
webgpu-wgsl-hello-triangle - An example of how to render a triangle with WebGPU using WebGPU Shading Language - the "Hello world!" of computer graphics.
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
threads - Threads and Atomics in WebAssembly
github-drama - "This conversation has been locked and limited to collaborators."
wasi-libc - WASI libc implementation for WebAssembly
openbsd-wip - OpenBSD work in progress ports
node-sqlite3 - SQLite3 bindings for Node.js
feather - A Minecraft server implementation in Rust
gpuweb - Where the GPU for the Web work happens!