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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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🎉 🚀 🍺 The new release v0.4.1 of stegano-rs is out
Arch Linux packages - by orhun, pull/10
Update stegano-core to latest dependencies - by sassman, pull/2
WAV Audio media file support - by sassman, pull/6
Stable Diffusion 2.0 Announcement
14 projects | reddit.com/r/StableDiffusion | 23 Nov 2022
I hate Adobe too, I was looking for professional open source like graphite.rs and someone could build stable diffusion on top of it but these types of open source software have too small of a community for it to be regularly developed to compete with Adobe Photoshop.
Deno 1.28: Featuring 1.3M New Modules
4 projects | reddit.com/r/rust | 14 Nov 2022
Not having to npm install before usage is a pain point in our npm part of the stack with Graphite (it's handy that Cargo does that for you on the first run and when things are updated). I'll probably put an hour into seeing if Graphite can move towards Deno instead of npm. (Help would be appreciated if anyone wants to try it yourself with our project.)
Announcing Burn: New Deep Learning framework with CPU & GPU support using the newly stabilized GAT feature
7 projects | reddit.com/r/rust | 6 Nov 2022
This will potentially be big for Graphite, since we're building with a pure Rust stack (aside from web, at least for now until the Rust GUI ecosystem improves). We plan to have lots of machine learning-based graphics effects and workflows in the form of nodes in a node graph. And not having to interface with Python would be nice where possible. So far we've recently integrated Stable Diffusion which has promising results for a useful workflow, but that has to call a Python web server at the moment. Once Graphite is a desktop app, running the ML directly on-device in the Rust stack will be fantastic.
Doe anyone think we should have a node based system for prompt engineering?
4 projects | reddit.com/r/StableDiffusion | 30 Oct 2022
That's a great idea to provide this level of granularity. Node-based AI effects is the goal for Graphite, which is an open source vector editor (aiming to become a full raster + vector + animation + VFX tool in the future) and we just integrated Stable Diffusion. We're also just getting our node system integrated which will be ready in the next few days or weeks. The goal is to eventually have a full node graph pipeline for AI-powered effects (and traditional effects) that integrate with the UX of traditional Photoshop/Gimp/Illustrator/Inkscape-like tools where the tools modify the node graph.
Adobe to Acquire Figma for $20b
6 projects | reddit.com/r/programming | 15 Sep 2022
https://graphite.rs is the website and https://editor.graphite.rs is the web app, and we have a Discord server too where a lot of the community and development is based. It's open for PRs to those interested in contributing (and we really need more contributors to supplement the currently-small core team). Starring it on GitHub would also help grow the momentum. It's my goal that, a few years from now, the project can become something akin to what Blender is for 3D.
Announcing lyon 1.0.0
7 projects | reddit.com/r/rust | 11 Jul 2022
Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).
Tauri 1.0 has launched
4 projects | reddit.com/r/rust | 8 Jul 2022
Now that it's stable, I'm looking forward to adopting Tauri into Graphite so our web-based vector graphics editor doesn't have to remain web-based forever. (And it'll be easier to debug with breakpoints once we're not stuck in a WASM context.)
GitHub is sunsetting Atom
17 projects | reddit.com/r/programming | 8 Jun 2022
Hi! Very cool to hear about your project just now. I'm solving some pretty similar problems with our Rust-based 2D vector/raster graphics editor, Graphite. Specifically the non-Electron GUI and CRDTs are both things we're looking into integrating in the medium-term future.
Inkscape 1.2 Released
5 projects | news.ycombinator.com | 16 May 2022
One thing to look at (which I'm very intrigued by) is https://graphite.rs
As a proof of concept about the possibility of a design tool with the potential to share information in this way it's intriguing.
I'll also add that a major pain point of FL/OSS tools for me is that so many of them HEAVILY depend on local file descriptors which makes remote storage access a PITA.
is it possible to create things like game engines, Adobe apps (photoshop, premiere pro), or OS in Rust?
2 projects | reddit.com/r/rust | 12 May 2022
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy - A refreshingly simple data-driven game engine built in Rust
Method-Draw - Method Draw, the SVG Editor for Method of Action
GimelStudio - Non-destructive, node based 2D image graphics editor
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
image - Encoding and decoding images in Rust
stegano-tools - Collection of steganography tools for images and text
miso - :ramen: A tasty Haskell front-end framework
stablediffusion - High-Resolution Image Synthesis with Latent Diffusion Models
Atom - :atom: The hackable text editor
Visual Studio Code - Visual Studio Code