steamtinkerlaunch
AstrayFX
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steamtinkerlaunch | AstrayFX | |
---|---|---|
95 | 22 | |
1,906 | 134 | |
- | - | |
9.2 | 6.0 | |
19 days ago | 19 days ago | |
Shell | HLSL | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steamtinkerlaunch
- FSR as TAA replacement?
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Linux - Trade Tool like PoE Lurker?
You probably mean SteamTinkerLaunch
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How to install Hedgemodmanager on Steam Deck as of November 2023 ?
I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
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How to run an exe file in the game's directory?
Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
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SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
This, right? This results in the following error:
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LiveSplit frozen while running alongside game
Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
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Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
Click "Add Version", then install the latest SteamTinkerLaunch
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Issues in Getting Steam Tinker Launch to Work
Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
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(Linux) How to just get everything working
I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
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How hard is it to add mods to games in the steam deck?
There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.
AstrayFX
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X4 with RTGI
Yeah - right now I currently inject it via Reshade with an unlocked depth buffer + the latest version of RTGI shader with Motion Vectors. I'm also using a filter called NFAA (Normal Filter Anti Aliasing) that helps with the jaggies a lot.
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[FO4] 2 Days ago I shared my fallout 4 modded visuals. I've made another video to show the steps and the settings used to achieve the visuals I had in that video (Do note weather affects visual quite abit). Mods will be in comments
There's a ReShade filter I use (called Smart_Sharp) that's able to detect motion and multiply the sharpening strength. It's not perfect as it takes a split second to catch up (that or I haven't tuned it right) but overall the effect is that'll it look just as sharp in motion as standing still. It's also aware of the depth map so I can use it ignore stuff (particularly, it ignores the gun as those don't blur when in motion)
- Where can I get the .fx files, like fakehdr.fx? I have a game install from someone else, but when I install reshade to another game, most fx files are missing. Can I just copy and paste? (Even if they're from an older version?)
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will it be possible to inject fsr 2.0 like we did with fsr 1?
There technically is, but since it doesn't have access to motion vectors for obvious reasons it's more akin to per-pixel motion blur which I guess you can categorize as a form of anti aliasing, but certainly not what we normally understand as TAA. The existence of such a generic post-processing shader does confuse some people and lead them to assume TAA-like things like FSR 2.0 could eventually be generically injected which of course it can't.
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Is the default CAS in ReShade the best sharpening out there for Reshade? If yes, what amount do you think is the best from 1080p to 720p?
So Smart Sharp?
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Can't install Shader
I tried installing AstrayFX but for some reason ingame (Total War Warhammer III) I can't actually find the shaders in the list.
- PSA: Using reshade instead of Warhammer 3's AA and lighting/fog improves campaign fps
- any free ray tracing shaders worth trying?
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How's the new DLSS and FSR settings working for you?
DLAA is in the AstrayFX Depth3D respository.
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Jagged edges and flickering?
Here's the shader link for now. Was on mobile when I initially replied.
What are some alternatives?
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
Pirate-Shaders - A set of shaders of Reshade3
cheat-engine - Cheat Engine. A development environment focused on modding
reshade-shaders - A collection of post-processing shaders written for ReShade.
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
Depth3D - Depth Based 3D & Other post-process shaders
protonhax - Run programs inside your game proton's environment.
qUINT - Collection of general-purpose effects for the ReShade shader injector.
winetricks - Winetricks is an easy way to work around problems in Wine
reshade-shaders - Shaders for ReShade
net.lutris.Lutris
fubax-shaders - A collection of post-processing shaders written for ReShade that I contribute to.