statrs VS cgmath-rs

Compare statrs vs cgmath-rs and see what are their differences.

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statrs cgmath-rs
3 4
498 1,080
2.8% 0.0%
0.0 0.0
1 day ago over 1 year ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

statrs

Posts with mentions or reviews of statrs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.

cgmath-rs

Posts with mentions or reviews of cgmath-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-02.
  • Hey Rustaceans! Got a question? Ask here! (31/2022)!
    11 projects | /r/rust | 2 Aug 2022
    Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
  • Any plans for built-in support of Vec2/Vec3/Vec4 in Rust?
    11 projects | /r/rust | 29 Jul 2022
    But I am writing a Vulkan-based game engine and I use https://crates.io/crates/cgmath extensively. It has vector classes, all the math functions I need, and it even supports a version of swizzling if you activate the feature. Maybe this crate can do what you need?
  • I want to change my point of view by key input in glium.
    3 projects | /r/rust | 11 Jul 2021
    There's also a good crate which you can use to quickly create the required matrices called cgmath: https://crates.io/crates/cgmath
  • Rendering large 3D tilemaps with a single draw call at 3000 FPS
    1 project | /r/gamedev | 6 Apr 2021
    One great thing about Rust is that the library ecosystem is surprisingly mature, especially considering how young the language is (1.0 was released in 2015). C# also has good libraries, but from my experience it's kinda fiddly to use most open source libraries with Unity, at least without modifications. Rust's ecosystem has some excellent libraries that help with game development, such as noise for procedural generation and cgmath for linear algebra.

What are some alternatives?

When comparing statrs and cgmath-rs you can also consider the following projects:

nalgebra - Linear algebra library for Rust.

rulinalg - A linear algebra library written in Rust

glam-rs - A simple and fast linear algebra library for games and graphics

Rust-Bio - This library provides implementations of many algorithms and data structures that are useful for bioinformatics. All provided implementations are rigorously tested via continuous integration.

rust-gmp

QuantMath - Financial maths library for risk-neutral pricing and risk

rust-GSL - A GSL (the GNU Scientific Library) binding for Rust

toast - Containerize your development and continuous integration environments. 🥂

Ruma - A set of Rust crates for interacting with the Matrix chat network.

nphysics - 2 and 3-dimensional rigid body physics engine for Rust.

blas - Wrappers for BLAS (Fortran)