statik
tauri
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statik | tauri | |
---|---|---|
6 | 469 | |
3,714 | 76,929 | |
- | 2.5% | |
0.0 | 9.8 | |
6 months ago | 6 days ago | |
Go | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
statik
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Creating JavaScript GUI and GO backend for multiplatform desktop app
Yep and to avoid having the front-end files in the distributable I use https://github.com/rakyll/statik to bundle them into the main binary.
- Belajar dan Berkenalan dengan Go Embed
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REST Servers in Go: Part 1 – standard library
> I've had this a few times, most recently with "how do I add this data file to my binary". At least that one made it to master now, and will be in 1.16!
And before 1.16, there is statik: https://github.com/rakyll/statik.
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Going Places: How I used Golang for literally every part of an IoT system
Aren't our web assets part of the system as well? So to make it completely Go, we've gotta some how make them part of the Go code. The most obvious choice for that is to turn them into binaries and embed right inside our backend code. This task is relatively simple with a wide range of tools to choose from. For this project, I went with statik, and simply generate the embeddings with this command.
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OpenPokémonRed - An Go re-implementation of Pokémon Red
It seems it's using https://github.com/rakyll/statik -- probably some assets?
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What is the preferred way to package static files (html/css/js) along with your standalone binary in 2020?
statik - https://github.com/rakyll/statik
tauri
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Tauri CRUD Boilerplate
Hi, dear Tauri! Long time no see. I published my first post, Developing a Desktop Application via Rust and NextJS. The Tauri Way almost a year ago. Since then, Tauri has become stronger. I'm happy about that! And now, I am very pleased to make a useful contribution to the Tauri community. As a full-stack developer, I frequently face situations where I need to start a DB-based UI project as fast as possible. It's stressful if I need to start the project from 100% scratch. I prefer to keep some boilerplates on hand, which will save me time and nerves and will be the subject of this article.
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Show HN: Floro – Visual Version Control for static assets and strings
Hey Thanks!
Just electron & vite. I might actually migrate off electron, Tauri (https://tauri.app/) seems to be getting more stable and it's gotten great reviews.
I think this is the boilerplate I used though https://github.com/cawa-93/vite-electron-builder.
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3D and 2D: Testing out my cross-platform graphics engine
Well the great thing about WebAssembly is that you can port QT or anything else to be at a layer below -- thanks to WebAssembly Interface Types[0] and the Component Model specification that works underneath that.
To over-simplify, the Component Model manages language interop, and WIT constrains the boundaries with interfaces.
IMO the problem here is defining a 90% solution for most window, tab, button, etc management, then building embeddings in QT, Flutter/Skia, and other lower level engines. Getting a good cross-platform way of doing data passing, triggering re-renders, serializing window state is probably the meat of the interesting work.
On top of that, you really need great UX. This is normally where projects fall short -- why should I use this solution instead of something like Tauri[2] which is excellent or Electron?
[0]: https://github.com/WebAssembly/component-model/blob/main/des...
[1]: https://github.com/WebAssembly/component-model/blob/main/des...
[2]: https://tauri.app/
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Interview with Colin Lienard, Founder of GitLight
Welcome to the 2nd episode of our series “Building with Tauri”, where we chat with developers who build amazing projects and products using Tauri.
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Building W-9 Crafter
Tauri seemed like the "thing" I should switch to because everybody loves Rust (heh), and because it ships significantly smaller apps.
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Tauri + React + ShadcnUI
First of all, I will be using npm as my package manager but feel free to use whatever you prefer. Find more info here.
- Slint 1.5: Embracing Android, Improving Live-Preview, and Pythonic Slint
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
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Tauri - Rust, Js and Native Apps
Today I'm talking about Tauri! Do you know all the various tools that allow you to develop native applications starting from web languages? They often need an intermediate compilation, in the middle of which you end up encountering various problems not always transparent and directly solvable with a language mostly detached from native development. On the other hand, there's still the ease of developing attractive and easily usable interfaces, which are more difficult to develop with low level languages.
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Why Bloat Is Still Software's Biggest Vulnerability
I think Tauri is the most established framework using that approach
What are some alternatives?
go-bindata - A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
Wails - Create beautiful applications using Go
packr - The simple and easy way to embed static files into Go binaries.
neutralinojs - Portable and lightweight cross-platform desktop application development framework
go-embed - Generates go code to embed resource files into your library or executable
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
go.rice - go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy.
Electron - :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS
vfsgen - Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
esc - A simple file embedder for Go
iced - A cross-platform GUI library for Rust, inspired by Elm